••••• Spear of Longinus
The last and most dramatic of the traditional Stigmata is the injury caused by Longinus’ Spear in Christ’s side. Not only is the wound extremely deep, but it also has extraordinary spiritual significance. To The Lancea Sanctum and others, it is this act more than any other that establishes the divinity of Christ and the special place of Kindred in God’s Creation. The fact that the act marked Longinus as a Dark Messiah adds further weight to the legend. Those who take Vitae from such a wound experience an ecstasy unlike any other. Kindred find their own blood far more potent, while Ghouls discover their physical Disciplines suddenly amplified.
Effect
Dramatic Failure: Wounds appear on the victim and they bleed, but they’re poison to drinkers. After Vitae has been consumed from the victim, the blood turns to unholy ash inside the drinker, inflicting a point of lethal damage per Vitae consumed. No Vitae or other benefits are gained.
Failure: No wounds are inflicted on the intended victim, although a successive attempt may be made with the expenditure of another Willpower point.
Success: A deep wound opens in the victim’s left side, causing lethal damage equal to the successes rolled +2. A number of Vitae equal to the total is also lost, one per turn. In addition to sustenance gained for each Vitae consumed, a vampire’s Blood Potency increases by one for each three Vitae ingested. So, if three Vitae are drunk, three Vitae are gained and Blood Potency increases by one. If five Vitae are consumed, five Vitae and two Blood Potency are gained. If a ghoul drinks the blood, his highest physical Discipline is increased by one dot for every three Vitae swallowed. These effects last until the first rays of sun appear.
Increased Blood Potency allows a recipient of this power to gain higher Attributes and Skills than before (at least till sunrise), but higher Discipline powers cannot be acquired. The drinker is still limited to powers based on his normal Blood Potency. Even if a Kindred were to use this power to drink Vitae for months, she would be unable to master a Discipline that required a Blood Potency higher than what she officially has. She is able to spend more Vitae per turn, however, and to have more Vitae in her system overall.
Extra Blood Potency gained by a vampire is not conferred to one who diablerizes him. The victim’s original Blood Potency determines any rewards of Diablerie.
Exceptional Success: Numerous successes rolled are their own reward.
Failure: No wounds are inflicted on the intended victim, although a successive attempt may be made with the expenditure of another Willpower point.
Success: A deep wound opens in the victim’s left side, causing lethal damage equal to the successes rolled +2. A number of Vitae equal to the total is also lost, one per turn. In addition to sustenance gained for each Vitae consumed, a vampire’s Blood Potency increases by one for each three Vitae ingested. So, if three Vitae are drunk, three Vitae are gained and Blood Potency increases by one. If five Vitae are consumed, five Vitae and two Blood Potency are gained. If a ghoul drinks the blood, his highest physical Discipline is increased by one dot for every three Vitae swallowed. These effects last until the first rays of sun appear.
Increased Blood Potency allows a recipient of this power to gain higher Attributes and Skills than before (at least till sunrise), but higher Discipline powers cannot be acquired. The drinker is still limited to powers based on his normal Blood Potency. Even if a Kindred were to use this power to drink Vitae for months, she would be unable to master a Discipline that required a Blood Potency higher than what she officially has. She is able to spend more Vitae per turn, however, and to have more Vitae in her system overall.
Extra Blood Potency gained by a vampire is not conferred to one who diablerizes him. The victim’s original Blood Potency determines any rewards of Diablerie.
Exceptional Success: Numerous successes rolled are their own reward.
Material Components
Cost: 1 Willpower
Gestures & Ritual
Dice Pool: Resolve + Empathy + Stigmatica
Related Discipline
Effect Casting Time
Instant for activation of the power, though the full effect of the blood is conferred only after each turn of drinking. Devouring the blessed blood requires an action each turn.
Level
5
Applied Restriction
Spear of Longinus cannot be used on Kindred or Ghouls.