•••• The Spider’s Cocoon

Vampire the Requiem - Covenant - The Invictus
At this advanced level of the Discipline, the Malocusian literally becomes one with his haven, much in the way that Kindred who have studied Protean can become one with the earth, but with much more powerful results. When fused with his haven, the Spider can do more than sense anything that goes on within the place: the actual structure of the building becomes an extension of his undead body. The doors, windows and fixtures become his limbs, the air becomes his forced breath, the pipes become his veins and every nail becomes a fang.

Effect

Dramatic Failure: A dramatic failure at any point of the process ruins the attempt and wastes the Vitae and Willpower spent on the attempt. The Spider is also subject to damage for being forcibly rejected by the haven. Roll the haven’s dots in Haven Size; each success deals the Spider one point of lethal damage.
Failure: The Spider makes no headway toward his transformation. If the effort is abandoned, the Vitae and Willpower spent on the attempt is wasted.
Success: The character makes headway towards his absorption by the haven.
Exceptional Success: The character makes considerable progress towards his assimilation into his haven.

Side/Secondary Effects

As the process progresses, the Spider’s body seems to dissolve into blood, which soaks into the haven’s surfaces. When the process is finished, the Malocusian’s body is nowhere to be seen. In effect, the entire haven is now the Kindred’s form. He can sense everything going on within his blood boundary, and the house itself becomes his body. He controls the structure of the house and everything in the house as he would his limbs. The vampire’s dice pool for attacks while merged with his haven in this way is Presence + Weaponry + Domus, plus a weapon bonus determined by the Storyteller based on the fixtures used to attack. Only objects that are installed in the body of the haven may be used by the Spider in this way. For example, chandeliers, doors and shutters may be used to attack, but furniture may not. Enemies within the haven can find little cover and are almost certainly caught by surprise during the initial attacks.
The vampire can use nails in the walls, glass in the windows and any other sharp edges to feed on trespassers in his haven. As with any feeding attempt, the appropriate dice pool must be determined by the Storyteller, but the Spider may attempt to feed blatantly by swinging the sharp edges of broken light fixtures or subtly by extending nails from a hardwood floor.
Damaging the haven does not damage the vampire directly, but it can force him out of the haven’s physical structure. Damage to the walls or fixtures of the haven merely rob the Spider of weapons to use. Fire damage to the haven, however, forces the Spider to resume his own form, which he may do anywhere within the confines of the blood boundary, including the grounds outside the house. The precise amount of fire damage varies based on the nature of the haven, as decided by the Storyteller, but a good guideline is this: once the fire inside the haven is large enough to deal damage equal to the Spider’s Health + Haven Size, the Malocusian is ejected.
Material Components
Cost: 1 Vitae plus 1 Willpower per scene
Gestures & Ritual
Dice Pool: Presence + Occult + Domus
Related Discipline
Effect Casting Time
Extended. Five successes, plus one success per dot of Haven Size of the subject haven, must be accrued to complete this power’s activation. Each roll represents one turn of bloody dissolution.
Level
4