•••• Hungry Swarms Spell in Vampirism for Amoral Sociopaths | World Anvil
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•••• Hungry Swarms

Vampire the Requiem - Ancient Bloodlines
One of the most terrifying abilities of the Adroanzi, they can summon nearby insects and imbue them with a thirst for blood capable of killing small animals as well as placing human sized creatures in grave danger. With the first taste of the vampire’s blood, swarms of ants, spiders, mosquitoes, or anything capable of hunting for prey swarms their commanded target, eager to consume it whole.

Effect

Dramatic Failure: The summoned insects attack the vampire using this power. For a single turn, they swarm him and drain one point of Vitae. This power may not be used again for the remainder of the scene.
Failure: While some insects are brought forth, they do not swarm and are not under the vampire’s command. The effect ends and may not be initiated again for the rest of the scene. If this was a roll made to continue the use of the power, the insects simply fail to gain enough access to the victim to have any effect. The power still ends, as the frenzied momentum of the attack has been broken.
Success: The insects follow the user’s command and swarm the victim. See below for details.
Exceptional Success: As with a success, but the insects use the blood from the victim to continue the power on their own. No Vitae is spent for this use of Hungry Swarms.

Side/Secondary Effects

The Adroanzi initiates this power by shedding his own blood (usually through cutting his hand) and flinging it on the ground or in the air around him. This immediately summons any available insects to him, where they can then be directed by the user of this power. Once focused onto a specific target, they cannot be redirected (though the vampire can use the power again on another target). They simply continue to swarm the victim until the effect is ended. The intended target must be within 30 feet of the vampire. Should the target flee and leave this range, the power’s effect ends.
Once Hungry Swarms is activated, the target takes one point of lethal damage (if living) or loses one Vitae (in the case of a vampire) each turn. Additionally, the swarms obscure the victim’s senses enough to reduce his effectiveness in anything he attempts. All of the victim’s dice pools are reduced by two as long as the power is in effect.
The player must spend one point of Vitae per turn for the effect to continue. If the Adroanzi has Hungry Swarms activated on multiple targets, he must spend Vitae for all of them (unless the player rolls an exceptional success; see above).
Material Components
Cost: 1 Vitae per turn
Gestures & Ritual
Dice Pool: Presence + Survival + Nburu – target’s Defense
Related Discipline
Effect Casting Time
Instant
Level
4
Applied Restriction
Modifier | Situation
-3 | Character uses the power in an urban setting.
-5 | Character uses this power inside a maintained building.

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