•••• Blissful Sleep

Vampire the Requiem - Bloodlines the Hidden
As gatekeepers between the waking and sleeping worlds, and frequent travelers of both, the Alucinor have the capacity to ease that transition upon others. For mortals, this means a descent into rest and sleep. For vampires, this power brings forth the sluggishness of the day.
Most Alucinor hum a quiet lullaby while evoking Blissful Sleep, but it’s not necessary. An Alucinor need only be able to physically see or touch a subject for this power to be used.

Effect

Dramatic Failure: The Alucinor not only fails to hypnotize the subject to sleep, he causes the subject’s subconscious mind to become wary to his tricks. The vampire cannot attempt this power again on the subject in the same night.
Failure: The character loses or ties the contested roll. The Alucinor fails to make the subject drowsy, but a successive attempt may be possible with the expenditure of another Vitae.
Success: The Alucinor influences the subject toward drowsiness. A mortal falls asleep and remains asleep for the remainder of the scene unless he suffers damage (the act of feeding does not wake the subject).
When this power is used successfully against another vampire, dice-pool limitations apply as if it were daytime (dice pools cannot exceed Humanity dots; see Vampire, p. 184). These effects on another vampire last for the remainder of the scene. Vampires who do not suffer penalties for daylight activity (for any reason, be it a Merit, a power or a high Humanity) are immune to this power.
The effects of this power are not cumulative with those of other Insomnium capabilities. So, Blissful Sleep and Chain the Enslumbered Mind cannot both apply to a vampire at the same time, for example. One power must run its course before another can be applied.
Extraordinary Success: The most successes — five or more — are rolled for the Alucinor. A mortal victim remains asleep for a number of hours equal to the Sandman’s Insomnium dots, unless harmed in some way (again, feeding does not wake the victim). Another vampire’s Humanity dots are reduced by one to determine his dice pool limits for the remainder of the scene. So, a vampire with a Humanity of 6 is limited to dice pools of five.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Manipulation + Persuasion + Insomnium versus subject’s Resolve + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive
Level
4
Applied Restriction
Modifier | Situation
+2 | Power is turned on a vampire with whom the user has a blood tie