••• Loyal Web
This power allows the Spider to inflict a variation of his own blood’s weakness in reverse: those within his boundaries experience terrible anxiety, physical weakness and, in the case of mortals, intense nausea. Those who stray into the Malocusian’s web often realize too late that they are on cursed territory, where even normally easy tasks seem difficult and challenging tasks become nighimpossible. Intruders find themselves growing dull and clumsy while they’re in the lair of the Malocusian, while he grows more powerful. The house itself seems to oppose all trespassers in subtle yet disconcerting ways: a nail may catch a jacket, a floorboard may give way at an inopportune moment or a bulb may burst when switched on.
Material Components
Cost: 1 Vitae per subject, per scene. The Spider may continue to apply this power’s effects to more and more subjects provided he takes the necessary action and has the Vitae to spend. Any creature within the haven is an eligible subject.
Gestures & Ritual
Dice Pool: This power requires no roll to activate. Instead, the Malocusian sacrifices Vitae to the house (usually by opening a vein and bleeding onto the floor or flinging his Vitae across the walls), and the place becomes attuned to his needs and hostile to the needs of others. Subtle effects drive this home: floorboards creak of their own accord to foil a trespasser’s Stealth efforts or the air inside the house may grow stale and dusty during a physical confrontation, causing intruders to falter or stumble. For the rest of the scene, the Haven grants a +3 bonus to the Malocusian’s Physical and Social dice pools as though it were a specialized piece of Equipment. At the same time, the Haven imposes a –3 penalty on the Physical and Social actions of all targeted subjects.
Related Discipline
Effect Casting Time
Instant
Level
3