••• Chain the Enslumbered Mind

Vampire the Requiem - Bloodlines the Hidden
In medieval literature, victims of succubi often describe the sensation of paralysis combined with a malevolent female presence. Although modern psychology considers such night terrors to merely be a product of the mind on the edge of consciousness, the Alucinor can inflict this state on a sleeping victim. The Alucinor simply concentrates on the subject’s dreams and blends that fantasy into a subject’s reality. Executed properly, Chain the Enslumbered Mind allows a victim to be awake and aware, yet hampered by lingering sleep.
This power can be inflicted only on a subject who is already sleeping and who was first detected through Dreams of the Many. Most Alucinor use this power while near a mortal victim, to keep the subject from resisting during feeding, but it can be used on anyone whose dreams can be sensed.

Effect

Dramatic Failure: The Alucinor causes the subject to awaken immediately and he behaves normally. Vitae must still be spent for a vampire sleeper to awaken, as usual (although no Humanity roll is required; see Vampire, p. 184). A vampire in Torpor does not awaken.
Failure: The character loses or ties the contested roll. The Alucinor does not influence the subject’s sleep. A successive attempt may be possible with the expenditure of another Vitae.
Success: The most successes are rolled for the Alucinor. The victim’s muscles grow sluggish and his mind slows, even as he struggles to wake up and act. A victim suffers a –1 penalty to all conscious actions (reflexive ones are not usually affected) for a number of hours equal to the successes gained on the power’s activation roll. This penalty applies as soon as the power is triggered, not based on when the subject rises. So, if it’s used early in an evening, the power could fade before a subject even wakes. Ideally, an Alucinor uses the power just before a subject would rise, or uses his connection through Dreams of the Many to awaken the subject just after Chain the Enslumbered Mind takes effect. Multiple applications of the power on the same subject are not cumulative. The effects of one application must pass before another can be performed.
Extraordinary Success: The most successes — five or more — are rolled for the Alucinor. He causes the subject to be overwhelmed with sleep paralysis. The victim is physically immobile for a number of turns equal to the successes achieved on the activation roll. His Defense cannot be applied to any incoming attacks. Nor can he dodge. Once the initial period of paralysis passes, the victim remains groggy for hours, as per the results of a success. A paralyzed victim can use mental capabilities and powers, but they still suffer a –1 penalty.
Material Components
Cost: 1 Vitae
Gestures & Ritual
Dice Pool: Intelligence + Empathy + Insomnium versus subject’s Resolve + Blood Potency
Related Discipline
Effect Casting Time
Contested; resistance is reflexive
Level
3
Applied Restriction
Modifier | Situation
+2 | Power is turned on a vampire with whom the user has a blood tie
+1 | An exceptional success was recently achieved in a previous use of Dreams of the Many
–1 | The Alucinor does not know, has never seen or has never met the subject
–1 | The Alucinor cannot see the subject when the power is used