•• The Web Speaks

Vampire the Requiem - Covenant - The Invictus
Beyond simply knowing when the boundary around his property has been crossed, this power lets the Malocusian sense everything that’s taking place throughout his haven, as though the building were a part of his body. He sees, hears and feels everything that goes on within the walls of the house, everything that happens under his dark roof. He senses the rugs beneath an intruder’s feet, the dust as it swirls before a trespasser and the rain as it streaks down the windows. There is no surprising him.
Material Components
Cost: 1 Vitae per scene
Gestures & Ritual
Dice Pool: Wits + Empathy + Domus. For mundane tests of Perception against subjects not trying to be stealthy, this power requires no roll; the Spider can observe the trespassers in his mind as though he were watching them directly. For all sorts of covert actions within the Haven, the Malocusian rolls Wits + Empathy + Domus in place of any other Perception dice pools he would normally use in the contest. The Spider can even use this dice pool in place of Wits + Investigation + Auspex to contest Obfuscate and other powers, as described in the “Clash of Wills” sidebar on p. 119 of Vampire: The Requiem.
Though a Spider has an excellent sense of his lair, he can still be fooled into misreading what he perceives. In many ways, the greatest advantage of this power is the massive sensory organ it gives to the Malocusian — he suffers no penalties for darkness, for distance, for background noise or other similar conditions. The house is his.
Related Discipline
Effect Casting Time
Instant and contested; resistance is reflexive.
Level
2