• The Web Trembles
So attuned to his property is the Malocusian that he knows when the boundary of his territory is crossed. The land tells the house, the house conveys the information to its master. The very boards and nails whisper the intelligence to him. In time, many Malocusians come to think of this sensation as akin to the ringing of the dinner bell. Most think of it also as something like a brush against the skin — subtle, acute and intimate. Any material creature sets off this territorial sense. If the Malocusian in question has some other ability to sense ephemeral creatures, such as ghosts and spirits, even they are detectable with this power.
Effect
Dramatic Failure: The Spider’s sense of his web is numbed by the trespass. He has no idea intruders are present and suffers a –2 penalty to all dice pools related to this power for the rest of the night.
Failure: The Spider does not sense the intruder at all.
Success: The Malocusian knows when and where an intruder has entered the ground he has claimed in his investiture. The moment the intruder crosses the Spider’s blood perimeter, the Spider feels his blood thrum like a plucked string. This effect occurs whether the Spider is awake, in daysleep or in torpor (though he may be helpless to act). This power senses flying creatures (vampires in bat form, for example) as high up as 100 feet above the ground.
Exceptional Success: Achieving an exceptional success gives the Spider a taste of the power that this Discipline grants at its more advanced levels. Not only does the vampire know when and where an intruder enters his haven, he knows where that individual is at all times until the intruder leaves. If the intruder is anyone the vampire has ever met, the vampire instinctually recognizes the intruder’s identity, too.
Failure: The Spider does not sense the intruder at all.
Success: The Malocusian knows when and where an intruder has entered the ground he has claimed in his investiture. The moment the intruder crosses the Spider’s blood perimeter, the Spider feels his blood thrum like a plucked string. This effect occurs whether the Spider is awake, in daysleep or in torpor (though he may be helpless to act). This power senses flying creatures (vampires in bat form, for example) as high up as 100 feet above the ground.
Exceptional Success: Achieving an exceptional success gives the Spider a taste of the power that this Discipline grants at its more advanced levels. Not only does the vampire know when and where an intruder enters his haven, he knows where that individual is at all times until the intruder leaves. If the intruder is anyone the vampire has ever met, the vampire instinctually recognizes the intruder’s identity, too.
Material Components
Cost: —
Gestures & Ritual
Dice Pool: Wits + Empathy + Domus versus subject’s Composure (+ Obfuscate, if applicable and activated). In practice, this Discipline is considered to be “always on,” even if the Spider is away from his Haven. The Storyteller makes the roll on the player’s behalf any time he has a guest. Due to the sensual connection the Spider has to his web, the supernatural potency of another vampire’s blood is no help in combating this power. Indeed, Malocusians can instinctually distinguish between the arrival of Kindred and other creatures with this power, in much the same way that the Predator’s Taint informs their senses of nearby Beasts.
Related Discipline
Effect Casting Time
N/A
Level
1