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Virtue: Courage

Courage is a trait that measures how well your Character is able to act and react to life-threatening situations. Whenever a Character experiences a stimulus that could potentially end their life (Threatened with deadly force, trapped by an out of control fire, sucked into the voids of space without a spacesuit, etc.) they must make a roll to avoid a terror frenzy (also known as: Rotschreck). Unlike a anger-based frenzy which results in an attack from the frenzying character, a terror frenzy results in the character running away from the dangerous stimulus as fast as their body will take them. A Character in a terror frenzy will only fight if another Character prohibits them from fleeing the scene. Each time your character experiences a stimuli that leads to Rotschreck, they must make a Courage roll.

Virtue Level:


0 Spineless: Your Character flees at the first hint of danger to self or others. Your Character is perceived as exceptionally weak-willed.
1 Weak: Your Character can only withstand small amount of personal peril before they flee the scene.
2 Average: Your Character sometimes rises above their fears to perform acts of heroism and valor.
3 Intrepid:Your Character has many coping strategies for dealing with danger and peril. They frequently act in a heroic manner when duty calls.
4 Valorous Your Character usually remains in control and takes charge when danger rears its ugly head.
5 Unstoppable: Your Character almost never flees the scene in a blind frenzy. Evacuations are calculated and planned out as necessary.

Available Paths

  • Path of Humanity: The core moral assumption of the Path of Humanity is that human life is sacred and notions of good and evil are fixed around this point. Murder, wonton destruction, and antisocial behavior are universally considered evil in this Path, while selflessness, gentleness, and a love and respect for other human beings are considered capital virtues in this Path.

  • Path of Safety: The core value of the Path of Safety is utilitarianism—a moral person will do whatever it takes to safeguard that life on the deep space colonies will continue to survive and thrive. Because of this ideology, a person following the Path of Safety could justify a whole list of violent and morally questionable actions so long as they were done to ensure that the continuance of life on their colony would continue.

  • Path of Harmony: The core value of the Path of Harmony is stewardship. Vampires, as rational apex predators, have an obligation to shepherd the human masses beneath them so that there will always be a ready supply of food available. This does not mean that Harmonists are completely detached from their prey. Just as a farmer would take pride in their livestock, the average Harmonist views themselves as a benevolent and necessary custodian of society.

  • Path of Honorable Accord: The core value of the Path of Honorable Accord is knowing one’s place in the grand order of the cosmos. Every sentient creature in society has a rightful place, and Accordists avoid personal and societal breakdown by observing ridged hierarchies of social status. Those who find and adhere to their proper place gain honor. Those with lower stations submit to their betters, while those with power must shoulder the burden of leadership. For this reason, Accordists tend to develop a tribal mentality—common allies under a single unchallenged king.

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