Valoria

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Welcome to Valoria, a land of resilience, magic, and scars that have yet to fully heal. A century ago, the War of the Five Kings shattered the realm, leaving devastation in its wake. The war—fought over land, power, and ancient grudges—tore apart alliances and nearly drove the kingdoms to ruin. But what truly ended the war was not diplomacy or conquest—it was catastrophe.

From the heart of Valoria, the Abyssal Rift erupted, unleashing horrors beyond mortal comprehension. Demons spilled forth, reality fractured, and the land itself trembled on the brink of annihilation. It was only through a desperate alliance—one forged in the war’s dying days—that the Rift was sealed. This act of unity did not come without cost; entire bloodlines were extinguished, heroes were lost to history, and a deep unease settled over the land. The Rift was closed, but many feared it was not truly gone.

To ensure that such devastation would never come again, the rulers of Valoria established the University of Arcanis. More than just a center of learning, Arcanis was built as a sanctuary, a neutral ground where magic and knowledge could be wielded to prevent another calamity. Its spires rise above the ruins of the battlefield, a constant reminder of what was lost—and what must never be repeated.

Yet, a century is not enough time to erase the scars of war.

The five kingdoms—each with their own ambitions, traditions, and secrets—remain in a delicate balance.

  • Eldoria, the Elven Kingdom, still whispers of the war in songs and sagas, its people wary of outsiders who once marched against them.
  • Solandris, the Human Kingdom, prospers through trade and diplomacy, yet political fractures remain, with nobles who still grieve for a world before Arcanis.
  • Durngrim, the Dwarven stronghold, watches with vigilance, fearing the darkness may rise again from beneath.
  • Gorthar, the Orcish north, remembers the war as a time of blood and glory, yet its warbands remain fractured, unable to decide whether they are protectors or conquerors.
  • Glimmerwick, the Gnomish and Dragonborn haven of invention, remains the realm of progress, but even here, whispers of forgotten artifacts and lost knowledge from the war stir curiosity and dread alike.

Despite the fragile peace, shadows linger at the edges of the world

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Campaigns

Valoria Campaign

Dungeons & Dragons 5th Edition Modern