Campaign Specific Rules in Valoria | World Anvil

Campaign Specific Rules

In addition to the basic rules in the Players Handbook [PHB] we will be using the rules below:   Optional Feats Rule PHB P165
  • When your class gives you the Ability Improvement Feature, you can forgo taking that feature to take a feat of your choice instead.
Variant human traits PHB p.31
  • Ability Score Increase: Two different ability scores of your choice increase by 1.
  • Skills: You gain proficiency in one skill of your choice.
  • Feat: You gain one feat of your choice
Hero Points Dungeon Masters Guide [DMG] p.264
  • Players start with 5 hero points at level one
  • Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character's level
New Combat Rules The following changes will be made to the dropping to zero rules in the Player's Handbook. Each time a player regains 1 hit point after falling unconscious in combat he will suffer one level of exhaustion. The levels are cumulative in the same combat, but the effects are not. For example: if a player falls unconscious three times and regains one hit point three times they will be at level 3 exhaustion on this chart and suffer the effects listed there.  

LEVEL  

EFFECT

1
-1 to ability checks, attack rolls, damage rolls, and saving throws, -1 to the DC of any spells or spell-like abilities you cast.
2 -2 to ability checks, attack rolls, damage rolls, and saving throws, -2 to the DC of any spells or spell-like abilities you cast.
3 Disadvantage and -3 on ability checks, attack rolls, damage rolls, and saving throws, -3 to the DC of any spells or spell-like abilities you cast, speed reduced to half.
4 Disadvantage and -4 to ability checks, attack rolls, damage rolls, and saving throws, -4 to the DC of any spells or spell-like abilities you cast, speed reduced to 10 feet.
5 Disadvantage and -5 on ability checks, attack rolls, damage rolls, and saving throws, -5 to the DC of any spells or spell-like abilities you cast, speed reduced to 5 feet.
6 Incapacitated until your wounds are tended to by another and/or you complete a long rest.
NOTE: The rules for exhaustion caused by failing unconscious are different than the standard rules. When the combat has ended that caused the exhaustion, the effects will persist, but ALL levels of exhaustion caused from falling unconscious in combat can be removed after a short rest.  
Experience and leveling up
Milestone experience will now be used.

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