Wear & Tear Repair
Any costs the DM accrues for travel wear and tear (typically 5 sp for each day of travel) is negated. In situations where especially heavy or expensive wear and tear occurs, the DM may still accrue a cost despite this feature, in which case this feature reduces that cost by at least 50%.
Dress For Effect
You may spend a Long Rest crafting a piece of clothing that is specially tailored for a social scenario. This requires 1-10 gp in appropriate components, the cost of which depends upon the quality needed for the outfit. This may be creating a dress to impress high society at a ball, making a sturdy military-like uniform to exude authority, or even a well designed "casual but cool" set of cloths that impress a gang you're trying to talk to. Having the appropriate clothing for the social scenario grants a +1 bonus to all Charisma ability checks made within that social scenario.