Dagger: Flight

World of Vallonde

Flight

Weapon

Very Rare Requires Attunement

Finesse, light, thrown (30/90 ft.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

This daggers visage flickers between shades of opacity. A creature attuned to it can summon the dagger to their hand at will, costing no action (so long as the dagger is on the same plane of existence). The dagger holds 2 charges. At the end of the attuned creatures turn, it may choose to sacrifice 1 hit die to regain 1 charge. The attuned creature gains access to the daggers following properties:


  • Phase Dash. Spend 1 charge, teleport up to 30 ft. to the current location of the dagger, so that it's hilt is held in your hand. After the teleport, all creatures in a 5 ft. wide line between your starting and ending destinations suffer 1d6 force damage.

  • Piercing Void. Spend 2 charges to empower the dagger, causing it to blink out of existence during an attack, confusing enemies and bypassing their armor and defenses. Gain advantage on the attack roll.


Type Damage Damage Range
Simple Melee 1d4 Slashing 30/90 ft.

Cost: 1250 gp
Weight: 1 lb