Into the Dungeon 4/3/2023

The adventuring party has been hired by the King to make their way through a canyon that was made into a Dungeon. The dungeon was made by dwarven hands. It was made for the worship of an evil deity. Evil still resided there to this day. A wizard has taken the dungeon for himself, creating it into his own image of evil. It is being used as a stronghold, security for the days to come. The wizard hears omens of a necromancer that threatens his plans. He has recently cleared out most of the inhabitants in the dungeon to relocate. There are some left over people taking care of the rest that needs to be relocated. The wizard lilith took the sight. She discovered it in shambles and with many dwarves dead inside. They stumbled upon a huge nest of Kruthik.    Rooms include:   Gallery of art that has been emptied out and flooded, it is occupied by a green slime Dripping Wax candelabrum   Guard barracks that has been stripped bare and filled with yellow mold and hides some treasure Rusted Spike Stand    Banquet hall for guests connected to a dining room. The banquet hall was used as a camping ground but is covered in overgrown mushrooms needed to be hacked away. Dining room that is mostly burned but is empty Dusty Banquet hall & dining room Fireplace with a mantle   Rare library collection but has been used as a campsite and is home to monsters Cracked Ceiling  Hamper   A storage room for mundane goods that has been wrecked and is occupied by a monster Dung Wooden Billets   Elite Guard barracks that is flooded and occupied by a monster Cobwebs wooden billets   An important treasure room that is in pristine conditions with violet fungus and treasure inside.  Blood dripping  Chandelier Idol Prism dish Hide royal proclamation (dwarvish)   415 GP 26 gems worth 562 GP (Alexandrite) dark green   or    450 gp in gems  dust of disapperance - Each creature within 10 ft of you becomes invisible for 2d4 minutes ammunition +1 (x8 arrows)  elemental gem - when an action is used to break the gem, the yellow diamond turns into an earth elemental. dust of sneezing and coughing - incapacitated until it passes a constitution saving throw of DC 15. The area it is throw in is 30' Lesser restoration ends effects.

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