Almost to Vallaki 07/24/2023
The party leave the monument of the Zheleznyov family. A ghostly figure begs them with the time he has available to help them destroy the cursed vessel deep within the memorial. Shortly after, he goes back into the monument and fizzled out.
The party continue their departure to Vallaki. They encounter a gate on the road blocking passage and a graveyard close near by. Statues loom over a pile of dried bones. They look to be people's.
They solve the puzzle and make another narrow escape.
They quickly encounter a ghostly lady walking from the valley to the forest. They all feel an enchantment to follow but resist. Adrian was caught and resists the charm. A mad can be heard impaled by a bear trap near the party. They stop and help the man. He lay unconscious by the pain. They heal him and ride with him on the cart. He was on his way to Krezk, fleeing Vallaki. He jumps out of wagon as soon as he hears them going to Vallaki. One foot leaving stains of blood and another indenting the mud with his bare foot.
They continue their journey and find a patch of Ethereal Whisperwood. Adrian tells them of the rare root and lets them know it is very hard to cultivate with the magic intact. They get one intact and set up a tiny hut to rest for the rest of the day. It is mid day, only a full days journey left to reach vallaki.
Viktor decides to go adventuring for herbs to use the elm. He finds enough for 3 bundles, 3 magical stones called the Whispering Shadow stone that allows visual 200 ' distance in the mist and the forest. Also, a handle lay close to a sacrificial sickle. A sickle made of thronbloom made to kill the undead. He returns back and finishes his rest for the day.
Recalling Faith
A stone archway keeps the party from passing. Graves line the edge of the forest to the South. Ghouls begin to climb out and rushing the trapped party.
Title: The Haunted Forest Road
**Setting:** The road winds through a dense, eerie forest known for its unsettling atmosphere and rumored to be haunted by undead creatures. The players are escorting a wagon loaded with wine kegs, which belong to a reclusive wereraven named Aelor, who seeks to deliver them to a distant village before the full moon rises.
**Objective:** The players must protect the wagon and its cargo from ghouls and ghasts while also solving a puzzle to safely pass through a treacherous area of the forest.
**Encounter:**
As the players make their way through the haunted forest, the air becomes heavy with an otherworldly silence. Strange shadows flicker between the trees, and the branches seem to reach out like skeletal fingers. Suddenly, eerie moans fill the air as a group of ghouls and ghasts emerge from the undergrowth, surrounding the wagon and the party.
**Enemies:**
3-4 Ghouls: These undead creatures move with incredible speed and can paralyze their victims with their claws.
1-2 Ghasts: Larger and more powerful than ghouls, they possess an aura of stench that can sicken and weaken their foes.
**Puzzle:**
As the ghouls and ghasts encircle the party, they notice an old stone archway, partly covered in moss and ivy, standing just off the road. Carved into the stone are four symbols - a crescent moon, a sun, a star, and a tree. Above the archway is an inscription: "Speak the names in the right order to pass."
**Solution:**
The players must figure out that the symbols correspond to the names of four ancient elven deities: Selûne (moon), Pelor (sun), Mystra (star), and Silvanus (tree). To pass through the archway safely, the players must speak the names of the deities in the correct order, reciting them aloud while defending the wagon from the undead onslaught.
**Outcome:**
When the players correctly speak the names in the right order, a magical barrier shimmers into existence around the wagon, protecting it from the ghouls and ghasts. The undead creatures howl and claw at the barrier in frustration, unable to harm the party or their cargo. With the puzzle solved, the encounter becomes more manageable, and the players can focus on defeating the remaining undead or attempting to retreat from the area.
**Rewards:**
If the players successfully protect the wagon and complete the encounter, they gain the gratitude of Aelor, the wereraven. He rewards them with valuable items from his personal collection, such as potions, scrolls, or unique trinkets.
Remember to adjust the encounter difficulty based on your players' levels and party composition. A well-balanced team should be able to handle the ghouls and ghasts, while the puzzle adds an extra layer of challenge and engagement to the encounter. Happy gaming!
Encounter name: A cursed Family
Date: 07/17/2023
Characters involved.
Evandor casval
Lukas Vas'Reegar
Andros Lightweaver
Keyeth Amakiir
Viktor Crowe
Guthrie DepressedWing
VS
3x Flesh golem
10x Strahd Zombie
3x Barovian Witch
1x Wereraven
Notes:
Short Summary: A Forbidden Ritual
Encounter Description: Witches have arrived at the burial sight of a Cursed family, Zheleznyov family. They are conducting a ritual to bring up the defenders of the family as zombies. They conduct a ritual.
A False Trail
The party comes back from the Village of Vallaki and see a foot trail cutting into the wilderness.
A ghost in the night sings in the woods. She sings a mournful song about losing her love in a battle. The magic in her words lure in anyone that comes into the woods within 100' of her. The words charm anyone that hears it with a DC 15. She walks in the woods outside of the trails and all charmed will follow her outside of trail for 1d4 hours. After, she will disappear and the person will fall out of the trance.
The person charmed can be shaken out of their charm and will need to cover their ears. She will continue walking into the woods.
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Secrets: She is a Dusk Elf that was a victim of Strahd when all the woman dusk elfs were ordered to be executed. Her lover was an elf that fought bravely but was eventually overwhelmed and subdued, forced to watch her die to a sword
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