Wizard Profession in Valine | World Anvil
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Wizard

There are so many ways to record spells. One wizard used himself, with tattoos. He never prepared fireball after it was tattooed on his back.
— Gelez

Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her spell and launches a tiny bead of fire toward the enemy ranks, where it erupts into a conflagration that engulfs the soldiers.   Checking and rechecking his work, a human scribes an intricate magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the circle, bringing a whiff of brimstone from the otherworldly plane beyond.   Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols, muttering a few words of power over them. Closing his eyes to see the visions more clearly, he nods slowly, then opens his eyes and points down the passage to his left.   Wizards are supreme magic-users, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute-force mind control. Their magic conjures monsters from other planes of existence, glimpses the future, or turns slain foes into zombies. Their mightiest spells change one substance into another, call meteors down from the sky, or open portals to other worlds.   Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself. Though the casting of a typical spell requires merely the utterance of a few strange words, fleeting gestures, and sometimes a pinch or clump of exotic materials, these surface components barely hint at the expertise attained after years of apprenticeship and countless hours of study.   Wizards live and die by their spells. Everything else is secondary. They learn new spells as they experiment and grow in experience. They can also learn them from other wizards, from ancient tomes or inscriptions, and from ancient creatures (such as the fey) that are steeped in magic.   Wizards' lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a library or university, teaching others the secrets of the multiverse. Other wizards sell their services as diviners, serve in military forces, or pursue lives of crime or domination.   But the lure of knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts in ancient civilizations knew secrets of magic that have been lost to the ages, and discovering those secrets could unlock the path to a power greater than any magic available in the present age.

Operations

Provided Services

Wizards tend to specialize in a particular tradition, or school, of magic. In some rare cases, a combination of schools has created a new specialty of study. The arcane traditions are:
  • Abjuration - specializing in magic that protects, blocks, and banishes.
  • Conjuring - producing objects and creatures, apparently out of thin air.
  • Divination - working to master spells of foresight, discernment and supernatural knowledge.
  • Enchantment - entrancing and beguiling other beings through their arcane arts.
  • Evocation - creating powerful elemental effects to damage enemies.
  • Illusion - dazzling the senses and befuddling the mind with subtle magical effects.
  • Necromancy - exploring the forces of life, death, and undeath and manipulating life energy.
  • Transmutation - modifying energy and matter, altering physical and mental forms.
The specialties that combine arcane traditions into a new form are:
  • Battle Mage - blends principles of Evocation and Abjuration to utilize, magic as both weapon and armor.
  • Bladesinger - studies a school of sword fighting grounded in a blending of different arcane schools to channel magic into devastating attacks and cunning defense.
  • Arcane Scribe - records magical discoveries across all arcane traditions in awakened and sentient Spellbook that become trusted companions
Loxodon Wizard
Type
Arcane
Not all necromancers are creeps who hang around graveyards. Some of them are creeps who employ others to hang around graveyards.
— Madris Sin-Arnelis
Lionfolk Wizard
Red Dragonborn Wizard by Rob Taylor

Articles under Wizard



Cover image: World of Valine Tome by Rob Taylor

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