Coatl Dragon

Brilliant feathered dragons with an aptitude for the arcane, Coatl dragons are one of the more mysterious and enigmatic dragon broods. Preferring to live in solitude so they can devote all of their time to the study of magic, they regard other beings, including other dragon broods, as test subjects to be observed, studied, and sometimes dissected.   Favoring magic over physical combat, Coatl dragons fight with spells and magical abilities until forced to do otherwise. When pressed into a physical confrontation, they prefer to stay airborne, blasting their enemies with fire and buffeting them with their wings rather than engaging directly with tooth and claw.  

Characteristics

Coatl dragons are lithe, with long necks and winding, snake-like tails. Young Coatl dragons have more scales than feathers. Their feathers fill in as they mature, and they often grow great crests or tail fans once they reach adulthood. With a variety of bright, vibrant colors reminiscent of jungle birds, they take great pride in their plumage.   Dragons of the Coatl brood are, by their very nature, endlessly curious and driven to pursue knowledge, often at great cost. When they’re young, Coatl dragons often venture far from their lairs, eschewing safety for exploration and discovery, while older Coatl dragons send servants to do the field work while they stay tucked safely away in their strongholds. Unlike most other broods, Coatl dragons tend to be analytical, patient, and slow to anger, though they can still be provoked into a frenzy over insults and incursions into their territory, as their primal instincts lie in wait beneath their deceptively placid visage.  

Azhurma

Kuxcoatl, known as the Arcane of Power, is the azhurma of the Coatl dragon brood. According to legend, as a dragonkin known as Kuxbaan, he was unsatisfied with his life beneath the heel of the dragons and contained an insatiable curiosity about the world around him. After a chance meeting with a bunkuun Kaabweaver during a raid on Valerna, Kuxbaan began to wonder about the nature of existence and the power of magic. When he returned to Drakha, he began experimenting on himself. He was certain that if he, like all draconic beings, had the blood of Kadmos in his veins, then he could rise to attain the same status as the great wyrms.   After years of research and experimentation, he emerged as no longer the dragonkin Kuxbaan but a great Coatl dragon with a flowing tail fan and stunning crest. He challenged the brood’s azhurma and defeated them in combat, using magic and strategy rather than pure physical might. Claiming the position of azhurma, he renamed himself Kuxcoatl.   Kuxcoatl’s primary drive is knowledge—to him, there is nothing more powerful—and he encourages those of his brood to delve into every mystery, to search for answers to every question, and to constantly push the limits of what it means to be a dragon.   Coatl Lairs Most Coatl lairs are found in the Arcanum Wilds on Drahka, housed within great pyramid-like structures of stone and metal. Therein lie grand libraries and arcane laboratories, filled with decades or even centuries worth of research and populated with thralls and Coatl dragonkin. Kuxcoatl resides within the Pyramid of Enlightenment, where he spends most of his time deep in study, performing experiments.   In Valerna, Coatl dragons prefer to lair in places of power or knowledge. Ruins of ancient libraries, forgotten wizard towers, and abandoned academies are all potential locations for a Coatl lair. A Coatl in Valerna typically works alone, preferring secrecy and isolation to the trouble of kidnapping and cultivating servants. Unlike their lairs on Drakha, which are built to their preferences and specifications, Coatl lairs in Valerna are reclaimed and often ill-fitting. A Coatl may do their best to outfit their lair as they see fit, but they are inevitably held back by the restrictions of the space.