Session 13: Into the fire Report
General Summary
For the longest time, you sit in [The Red Dragon Inn and discuss options, looking about you notice that the bar is almost empty, just the most diehard rummies remain.
During this time you discuss options:
- Enter The Elder Brotherhood Headquarters fight through the mass of bad guys and free the slaves.
- Attempt to break the code at The Library and head into the darkness of The Great Alisar Catacombs
- Create a diversion then head into The Elder Brotherhood Headquarters to free the slaves.
Rewards Granted
Finally getting some direction and deciding on a course you pulled it together more or less without a hitch, and now you find yourselves on the threshold of completing the Rescue the Dwarves plot.
For being a more or less cohesive team I award you 1600XP each.
Missions/Quests Completed
You've set on a course that will have it's reward's if you pull it off but will also bring with it additional heat from The Elder Brotherhood and likely the government after all you did burn the library down, a building associated with both organizations.
Character(s) interacted with
You interacted with the dockmaster, Malcolm Docent and discussed the renound fletcher Gilver Barrows who's known to make exquisite silver arrows.
Struth Hackett
Dahlia Di Mare
Malar Naskin
Report Date
10 Jan 2020
Primary Location
Secondary Location
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