Unbreakable

"Nice watch." - Unknown  
Designed an age ago and sealed within the Celestial Archive, the plans were rediscovered by Kaleena Starseeker, Twentieth Oracle of the Moons. Forged and engraved by the Sun and the Moons themselves, it thrums with an otherworldly power. You feel a menacing presence emanating from the ring...   Plain hammer-forged meteorite band with the Runes of the Oracles inscribed along the inside.
 

Dormant

Bizarre

When beginning attunement, make a DC20 Wisdom saving throw. On a failed save, the ring latches itself into your finger, dealing 30 points of psychic damage. You take no damage on a success. As the attunement period ends, a star-shaped marking burns into the wielders left shoulder. You gain +1 Dexterity and +1 Charisma while attuned to this ring. Every time you take the attack action, make a DC15 Wisdom saving throw. On a failed save, you must pose in an unnatural position until the start of your next turn.  

Fist of the North Star

Your melee gains the ranged property (30ft) as a spectral form manifests near your target, attacking on your behalf. Furthermore, you gain an additional +5 to all attack and damage rolls made with unarmed strike as the specter strikes alongside you.  

Artifact of the Gods

The ring still holds power yet to be unlocked....  

Awakened

Bizarre

When beginning attunement, make a DC20 Wisdom saving throw. On a failed save, the ring latches itself into your finger, dealing 30 points of psychic damage. You take no damage on a success. As the attunement period ends, a star-shaped marking burns into the wielders left shoulder. You gain +2 Dexterity and +2 Charisma while attuned to this ring. Every time you take the attack action, make a DC15 Wisdom saving throw. On a failed save, you must pose in an unnatural position until the start of your next turn.  

Fist of the North Star

Your melee gains the ranged property (40ft) as a spectral form manifests near your target, attacking on your behalf. Furthermore, you gain an additional +4 to all attack and damage rolls made with unarmed strike as the specter strikes alongside you.  

Crazy Diamond

This ring has 4 charges. When you take the attack action, you may expend a charge to heal the target instead of dealing damage. Roll your damage dice as normal, healing the target and granting them 10 Temporary HP. Regain expended charges after a long rest.  

Artifact of the Gods

The ring's full potential stands to be realized. To complete the rings reawakening, you must absorb a vast amount of temporal energy. How this can be done remains to be seen...  

Exalted

Bizarre

When beginning attunement, make a DC20 Wisdom saving throw. On a failed save, the ring latches itself into your finger, dealing 30 points of psychic damage. You take no damage on a success. As the attunement period ends, a star-shaped marking burns into the wielders left shoulder. You gain +3 Dexterity and +3 Charisma while attuned to this ring. Every time you take the attack action, make a DC15 Wisdom saving throw. On a failed save, you must pose in an unnatural position until the start of your next turn.  

Fist of the North Star

Your melee gains the ranged property (50ft) as a spectral form manifests near your target, attacking on your behalf. Furthermore, you gain an additional +5 to all attack and damage rolls made with unarmed strike as the specter strikes alongside you.  

Crazy Diamond

This ring has 5 charges. When you take the attack action, you may expend a charge to heal the target instead of dealing damage, as well as giving them 20 temporary hit points. Regain expended charges after a long rest.  

The World

Once per long rest, you may briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. You may interact with friendly creatures without ending the effect of the spell. Additionally, you may take a modified attack action: any attack made will be at disadvantage, but will not end the effect of the spell. All damage taken by a creature during the duration of The World happens simultaneously at the conclusion of the effect.  

Artifact of the Gods

This ring, envisioned and designed by Karnatis Seradz, The Oracle of Time an age ago, has realized it's full potential in your care.
Item type
Weapon, Melee