Trick Question - Dormant

"They say the pen is mightier than the sword, what's say we find out?" - Stevanas Hareth, The Mad Oracle of Lore   Created an eon ago by the Mad Oracle in a fit of delirium. Lost to the ages, until you came along.  
"So Stevanas saw Gjallarhorn and made a bet with Heimdall that he could create the same thing. Heimdall balked, saying that intelligence alone doesn't make up for raw power, and so Stevanas returned to Newbiggin and built Trick Question in less than a day. Heimdall lost the bet, and was forced to trot about the city nude, getting jeers from mortals the whole way. Heimdall later paid back Stevanas in kind, by stealing Trick Question and creating a hogtie, leaving Stevanas on Northur while Vaka and Mystra almost died of laughter."

Dormant

Anaklusmos

This weapon appears to be an obsidian octagonal fountain pen carved with impossibly tiny and intricate Runes on every square inch. On the cap, with small silver embossing, reads "Pen > Sword," just below a small yellow gemstone on the tip. If dropped, this weapon magically reappears in pen form wherever you usually store it with a faint popping noise.

Transforming Weapon

This weapon gains +1 to all attack and damage rolls. As a free action, uncap the pen and state one of the below weapons. The pen transforms into your chosen weapon in a flash of yellow light. All weapons appear to be made of obsidian, etched with the same runes as the pen form, with worn yellow wrappings around the grips of each form. You may switch weapon forms as a bonus action by placing the cap on the end of your weapon and repeating the summoning action. Additionally, each weapon has an extra effect that can be activated by expending a charge.
  • Longsword: 1d8 slashing. As an action, you may expend a charge, causing your sword to flash. All creatures within a 10ft radius must make a DC15 Constitution saving throw or be blinded until the beginning of your next turn.
  • Longbow: 1d8 piercing. Requires no ammo. When you attack with this form, you may expend a charge to fire an additional arrow that deals 3d8 total force damage on a successful hit.
  • Lance: 1d12 piercing. As an action, pierce the ground with your lance and expend a charge, creating a well of warding in a 10ft sphere. Any creature attempting to enter the sphere must make a DC15 Constitution save. On a failed save, they are pushed out of the well into the nearest open space, taking 2d8 force damage as they are shunted.
  • Shield: +1 AC. Switching between this form and another can be done as a reaction. When switching in this manner, you will have advantage on the next attack you make with this weapon if made on your next turn. Expend a charge to absorb and heal up to 2d8 damage from an attack while this form is equipped.

Mightier

This weapon has 3 charges.
  • At a short-rest, you may expend hit dice to regain 1 charge on this weapon per die.
  • If you expend all 10 charges, roll a d20. On a 1, you may not regain any more charges until the next dawn. On a 20, you overcharge the weapon, fully refilling your charges, plus one. On a 2-5, regain 2 charges. On a 6-10, regain 3 charges. On an 11-14, regain 4 charges. On a 15-19, regain 5 charges. Once you regain charges in this way, you may not do so again until you have completed a long rest. This weapon regains all expended charges at dawn.

Period

The hilt of each weapon has a small yellow gemstone embedded in the tip. When pressed, the cap of the pen materializes in your open hand. When the cap is placed on the tip of the weapon, it shifts back into the pen form instantaneously.   Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Item type
Weapon, Other
Creation Date
7 Bluewane 504PS
Rarity
Artifact
Weight
.1 lbs
Dimensions
.5x4in
Base Price
Priceless