Blood Lord's Armor

Created by Shanalis Seradz, The Strategist in the midst of the Aetherscourge for Klein Orsini, The Ruiner, Usurper, and Oracle of Blood

Blood Shield

At the beginning of combat, you may spend hit points to increase your armor class. You may expend 10 hit points to increase your AC by 1, up to an AC bonus of +3

Vampiric Presence

Once per long rest, you may have any number of creatures you can see make a Wisdom saving throw equal to your spell save DC. If used at night, targets have disadvantage on this save. On a failure, those creatures cannot attack you, and you have advantage on attacking them.

Blood Oracle's Venom

Whenever you attack, you may empower your attacks with your health. You may expend 15 health to neutralize a creature's resistance, 25 health to neutralize any immunities, or 40 health to force a creature to gain vulnerability to poison damage. Additionally, you deal any health you sacrifice to this ability as poison damage.

Vampire Lord's Ascension

Once per turn, if you do at least 20 radiant damage with one attack, you regain 20 HP. You also gain resistance to radiant damage until the start of your next turn.