Skills & Tools Profession in Vainglory | World Anvil

Skills & Tools

Skill Proficiencies

  Your two mental stats are Knowledge (what facts and skills you've learned) and Wit (problem-solving and ingenuity). You can always try to make a case for using one instead of the other, depending on your rationale to your GM.   You can roll with advantage when making skill checks in which you are proficient.   Choose any two of the options below.  
  1. History (Knowledge) - You know many of the events of the past, the heroes and villains, and the inventions and tragedies of the times.
  2. Culture (Knowledge) - You know what symbols are important or unlucky, what gods or demons are relevant, and what subtle etiquette a particular culture or community uses.
  3. Research (Wit) - Finding information, puzzling out connections, or putting clues together.
  4. Investigation (Wit) - Closely examining a specific object or location for clues, hidden information, or means and motives.
  5. Nature (Knowledge) - You know what marks the turning of the seasons, the patterns of the wildlife, and the growth of the plants.
  6. Survival (Wit) - Tracking creatures, foraging for edible mushrooms, or constructing a lean-to from available branches and leaves.
  7. Animal Handling (Knowledge) - You know how to fit a saddle, how to stare down a wild predator, and how to gently approach a skittish beast.
  8. Perception (Wit) - Scanning your surroundings for danger, noticing the hidden ninjas, or seeking an object or location as you travel.
  9. Insight (Wit) - Reading the room, figuring out someone's true intentions, or detecting lies and half-truths.
  10. Performance (Knowledge) - You know how to create a specific type of art in a way that captivates and impresses others. Choose your specialty, such as bardic oration, playing a musical instrument, singing, dancing, painting, gladiatorial or stage combat, portraiture, dress-making, etc.
  11. Influence (Wit) - Persuading someone, deceiving someone, charismatically intimidating someone, or otherwise influencing someone else to act in a way that you desire.
 

General Tool Proficiencies

  These proficiencies represent larger areas of familiarity that you have gained so far in your life. Skill proficiencies are more of a narrow focus, where tool proficiencies indicate a broader foundation of understanding.   Choose any one:  
  • Herbalism. You can identify and safely gather various local herbs. You can combine and distill herbal ingredients to create basic healing salves, ingestible medicines, and weak poisons.
  • Alchemy. You can combine and distill chemicals and reagents to create solutions, acids, and basic black powder.
  • Medicine. You can perform both first-aid in-situ as well as longer-term wound care. You can set and splint a broken bone, clean and suture a wound, and diagnose many common illnesses and ailments.
  • Woodwork. You can ably craft furniture, fixtures, and structures out of wood, using a variety of general and specialized tools for doing so. You can help raise a barn, repair a ship's hull, and build a bridge.
  • Leatherworking. You can skin, tan, cut, and shape leather to create clothing, bedding, armor, tents, saddles, bags, belts, and more.
  • Fibercraft. You can weave thread into textiles by hand or by loom; you can knit, crochet, embroider, and make and mend basic garments. You may also be confident in dying fabrics, making unique or tailored outfits, or spinning your own thread out of wool, cotton, and hemp.
  • Sailing. You know how to sail a boat or crew a ship, how to navigate on the water, and how to repair and maintain your craft.
  • Metalwork. You can work a forge, smelt ore into refined metal, and craft both tools and basic weapons from raw materials. You can also repair broken tools, sharpen and reinforce weapons, and forge useful items like nails, wheel axles, and (the equivalent of) horseshoes.
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    Specialized Proficiencies

      You can acquire proficiency in these skills and toolsets by either choosing a Specialty or by studying under a master in that Specialty.   Specialty Skill Proficiencies
  • Tinkering (Knowledge) - You know how to use a wrench, how to apply basic mechanical knowledge, and the properties of most common materials.
  • Crafting (Wit) - Applying creativity to the construction of contraptions, disabling or disassembling existing gizmos, or MacGyvering parts into a whole.
  • Occult (Knowledge) - Obscure or "lost" information about current and past magical practices, the magical roots of religious rituals, and which artifacts can be used in magic.
  •   Specialty Tool Proficiencies
  • Ritual Tools. These are the tools used for divination, astrology, monitoring and mapping magic. They typically take time and dedicated space to use effectively.
  • Conjury Tools. These are the few, precious artifacts left from before the Rupture that still possess some amount of magica or some effect on magical workings. Conjury tools produce "real" magic, like sparking a fire or dissolving a solid object into nothingness.
  • Machinist Tools. These are the tools involved in creating new tools and objects from scratch, as well as crafting larger objects and metal structures.
  • Artificer Tools. These are the tools involved in tinkering with clockwork creations and small-scale engineering; they tweak and fiddle and fine-tune.
  • Character Creation

     

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