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Hill Dwarf

Hill Dwarf

Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs – these common threads unite all dwarves.   As a hill dwarf, you have keen senses, deep intuition, and remarkable resilience. The gold dwarves of Faerun in their mighty southern kingdom are hill dwarves, as are the exiled Neidar and the debased Klar of Krynn in the Dragonlance setting.   Dwarves stand between 4 and 5 feet tall and average about 150 pounds.
ability score increase: Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
age: Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Size: Medium
speed: 25ft.
Languages: Common and Dwarvish.
race features:

Dwarven Toughness.

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.  

Darkvision.

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.  

Dwarven Resilience.

You have advantage on saving throws against poison, and you have resistance against poison damage.  

Dwarven Combat Training.

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer, and your speed is not reduced by wearing heavy armor.  

Tool Proficiency.

You gain proficiency with the artisan's tools of your choice: smith's tools, brewer's supplies, or mason's tools.  

Stonecunning.

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

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