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Half-Orc

Half-Orc

When alliances between humans and orcs are sealed by marriages, half-orcs are born. Some half-orcs rise to become proud chiefs of orc tribes, their human blood giving them an edge over their full-blooded orc rivals. Some venture into the world to prove their worth among humans and other more civilized races. Many of these become adventurers, achieving greatness for their mighty deeds and notoriety for their barbaric customs and savage fury.   Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall.   Talk with your DM if you would like your character to be of a different mixed heritage than Orc/Human, they will work with you to find a mix of abilities and features that fit your character.
ability score increase: Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
age: Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.
Size: Medium
speed: 30ft.
Languages: Common and Orc.
race features:

Darkvision.

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.  

Menacing.

You gain proficiency in the Intimidation skill.  

Relentless Endurance.

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.  

Savage Attacks.

When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

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