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Ghostwise Halfling

Ghostwise Halfling

The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or communities are threatened.   Halflings average about 3 feet tall and weigh about 40 pounds.   Ghostwise halflings trace their ancestry back to a war among halfling tribes. Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.   Because these folk are clannish and mistrustful of outsiders, ghostwise halfling adventurers are rare but not unheard of.
ability score increase: Increase one score by 2 and increase a different score by 1, or increase three different scores by 1.
age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.
Size: Small
speed: 25ft.
Languages: Common and Halfling.
race features:

Silent Speech.

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.  

Lucky.

When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1.  

Brave.

You have advantage on saving throws against being frightened.  

Nimble.

You can move through the space of any creature that is of a size larger than yours.

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