Dawn Settlement in Vaellenthia | World Anvil
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Dawn

In his travels, Rayner came across a moderate size settlement of a few thousand people within the wild frontier of the northwest, comprised of refugees, outcasts and criminals. within this settlement, Rayner was forced into conflict with the local tyrannical lord, resulting in leaving the place without leadership, initially just wanting to move on, Vaellen essentially Voluntold him to take over as he saved them and rendered them without a leader, making him responsible for them. now in charge of a sizable group Rayner is charged with expanding and building in order to prepare for Malikai and his legions' inevitable invasion. he named the settlement Dawn.

Demographics

mixed, the population of Dawn is comprised of criminals, outcasts, and refugees from all over the western continent.

Government

in order to rapidly expand the settlement into what Rayner knows it can be, he needs absolute control over all aspects until Dawn evolves enough where he can start to relax his grip and it falls into a Citizens Constitutional Imperium.

Defences

rivers, mountains, seaside, fjord.

Industry & Trade

lumber, there used to be an active mine, furs as well as other animal and magic beast products.

Infrastructure

when Rayner accepted the mantle of leadership for Dawn, it had very little development in its infrastructure, it had unpaved dirt roads, basic water mill, no sewers, flimsy bridges and a very small shipyard for fishing boats.

Architecture

the original settlement is wood based, but Rayner introduces concrete construction, to avoid dull gray aesthetic, however, Rayner encourages art and style amongst the Dawnish people.
Alternative Name(s)
Port Town
Type
Town
Population
starts with a couple thousand, but rapidle expands when Rayner imports slaves (eventually free's them) as well as groups of people that poses desirable skills and abilities.
Inhabitant Demonym
Dawnish
Owner/Ruler
Characters in Location

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