Twylv Teg
"Through the tree emerges a creature of inhuman beauty, with an immense aesthetic presence. They are clad in a lavender silk hanbok, overlaid with animal furs clearly not from the Material. It’s nearly impossible not to stare at their elegantly sculpted face, where the shadows cast by the tree and walls of the fort cause their expression to shift in mesmerizing ways. You then notice their ears, the points of which are sharp enough to cut through paper."
An Eladrin Elf of the Feywild, Twylv fell in love with a Planehopper over a century ago and came over to the Material with him. Naturally, due to the difference in lifespan, the planehopper passed away; however, Twylv had come to deeply appreciate the Material and sought to stay. Though their combat prowess is not particularly impressive, Twylv was brought to Chaelwyth by Josquin because of their utilitarian abilities.
Like many pseudo-mortals from the Feywild, they have a Warlock contract with a court archfey. Twylv's contract is with The Distant Prince.
Twylv Teg
Medium Spring Eladrin, Druidlock, Chaotic Good
STR
6
( -2 )
DEX
14
( +2 )
CON
10
( +0 )
INT
12
( +1 )
WIS
16
( +3 )
CHA
20
( +5 )
Persuasion 1d20+9 , Insight 1d20+7 , Sleight of Hand 1d20+6
Darkvision, 60 ft.; Blindsight, 30 ft.
Twylv is an 11th-level spellcaster. Their spellcasting stat is Charisma (save DC 17, +9 to hit with spell attacks).
Eldritch Blast (3 beams), Friends, Minor Illusion
Dream, Heal, Far Step, Mass Cure Wounds
Enthrall, Hold Person, Hypnotic Pattern
Healing Word
Agonizing Blast. Twylv adds their Charisma modifier (+5) to Eldritch Blast.
Actions
Cleanse (3x/long rest). Twylv touches a creature within 5 feet of them to remove one of the following conditions: charmed, frightened, or poisoned.
Warp (1x/short rest). Twylv and one other creature within 5 feet teleport to a visible point in space within 60 feet.
Bonus Actions
Illuminate (3x/long rest). As a bonus action, Twylv throws twilight at one creature they can see within 30 feet. That creature must succeed on a DC 17 Dexterity saving throw or become Illuminated until the end of Twylv's next turn. The first subsequent attack roll against an Illuminated creature has advantage.
Spring Balm. Twylv draws upon a font of energy from the Spring Court to heal their allies. They have a pool of 9d6 hit points that they can use to heal allies on a bonus action.

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