TRICKERY - Neeq
THEY who have dominion over all misdirection, skullduggery and theft.
The Highly Divine Neeq, One with the Weave, True God of Trickery
Something was dogging him. Clint was a devout worshipper of Soll and had sworn an oath to uphold the tenets of the faith. Now, years later, he couldn't shake the feeling that his powers were of a different provenance.
Neeq, True God of Trickery, is of unknown origin. Most are unaware of THEIR existence or know THEM as an entirely different being. THEY appear to be almost exclusively self-serving, prefering to cause chaos and mischief over any longterm goals. THEY are, however, regularly worshipped by goblinfolk as M'ikra, representing betrayal and opportunity, and as Vanara Witforged by dwarves, representing politics.
Divine Symbols & Sigils
Due to their conflicting representations and stylings, Neeq does not often have consistant symbols. M'ikra is usually represented by either a crude sack of coins or a dagger held as though behind a back.
Holidays
While not directly attributed to Neeq, the 3rd of Dark marks the beginning of a week in which it is tradition to attempt to steal something from a friend or family member. This Week of Shadows is usually light-natured but it can be a point of pride for professional thieves to land a big score at this time.
Mental characteristics
Personal history
The original race and identity of Neeq remain shrouded in uncertainty. Some scholars even debate the reality of THEIR existence. What can be said for certain, at least, is that there have been an endless series of accounts of confusing or mysterious deities, cults and other sources of power throughout all of Urvén's history.
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