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Urra

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A world of magic, Urra is home to all material races and is within the plane of mortals. The world is dominated by deep seas and the land juts up in defiance of the deep waters into the sky. Mana flows throughout the world and those with the ability to wield it have frequently shaped its fate. Urra is incredibly old and many civilizations have come and gone throughout the ages.   Ages of birth and strife, of shaping and rot, of war and triumph, of exploration and fog, of darkness and blood, and most recently of might and magic. Each age was marked by its villains and heroes, its victims and its victors, but with each age a climactic event has marked the transition from one age to the next. With the death of the last wizard king the age of magic has ended and the age of knowledge has arisen.   New discoveries, new technology, and new realms have risen from the ashes of magic kings burned and destroyed by its disgruntled and oppressed populace. The heroes of the last age have begun to pass the torch to the new era of inventors, discoverers, and innovators. The rule of law and the laws of the universe are being plunged. But, with the age just beginning none can guess how it will end.   A holdover from the last age the Welkian Empire has grown fat and powerful in its lands unchallenged by rebellion or sedition. Utilizing powerful divine magics and immense material wealth the Welks seek to control the world of Urra in the name of their Deity. And so, the world is thrown once again into upheaval as war rages across the land and seas. With the rise in warfare bandits, villains, and monsters have become more bold and heroes rise to meet them. Among them darker whispers begin to murmur as the wheel of fate turns onward.

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