Gryiggs Steelfist Character in Urban Arcana | World Anvil

Gryiggs Steelfist

Gryiggs Steelfist

His life in the Shadow Realm is unremarkable. He was a clan craftsman, creating armor and weapons for his clan.

Physical Description

Special abilities

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.  

Skills

Arcana +5, Athletics +5, History +5, Stone History +9, Insight +5, Intimidation +9

Mental characteristics

Gender Identity

Denoting or relating to a person whose gender identity encompasses two genders. In their case, they feel that they are both male and female. They generally present and engage in things that are more stereotypically male, but feel that this is just personal preference.

Sexuality

Graysexual: fall somewhere between asexual or aromantic and sexual or romantic.

Employment

He came to the Mundane world in 2143. Since that time he has been working as a smith for the Hammer Keepers. This group of black smiths as served as a proxy clan for him.

Intellectual Characteristics

Individual dwarves are determined and loyal, true to their word and decisive in action, sometimes to the point of stubbornness. Many dwarves have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.    The chief unit of dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.  

SLOW TO TRUST

Dwarves get along passably well with most other races. “The difference between an acquaintance and a friend is about a hundred years,” is a dwarf saying that might be hyperbole, but certainly points to how difficult it can be for a member of a short-lived race like humans to earn a dwarf’s trust.   Elves. “It’s not wise to depend on the elves. No telling what an elf will do next; when the hammer meets the orc’s head, they’re as apt to start singing as to pull out a sword. They’re flighty and frivolous. Two things to be said for them, though: They don’t have many smiths, but the ones they have do very fine work. And when orcs or goblins come streaming down out of the mountains, an elf’s good to have at your back. Not as good as a dwarf, maybe, but no doubt they hate the orcs as much as we do.”   Halflings. “Sure, they’re pleasant folk. But show me a halfling hero. An empire, a triumphant army. Even a treasure for the ages made by halfling hands. Nothing. How can you take them seriously?”   Humans. “You take the time to get to know a human, and by then the human’s on her deathbed. If you’re lucky, she’s got kin—a daughter or granddaughter, maybe—who’s got hands and heart as good as hers. That’s when you can make a human friend. And watch them go! They set their hearts on something, they’ll get it, whether it’s a dragon’s hoard or an empire’s throne. You have to admire that kind of dedication, even if it gets them in trouble more often than not.”

Morality & Philosophy

  • I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.
  • I always want to know how things work and what makes people tick.
  • People. I’m committed to the people I care about, not to ideals. (Neutral)
  • The workshop where I learned my trade is the most important place in the world to me.
  • I’m quick to assume that someone is trying to cheat me.

Neutral Good

Neutral Good characters do their best to help others, but they do it because they want to, not because they have been told to by a person in authority or by society’s laws. They are governed and led by their own conscience. They are generally your regular ‘good’ person.   Neutral Good characters are in the middle of the ethical axis because they believe that some rules and order are useful in society to a point, but only when individuals are still generally free to do what they want on a daily basis. They are aware that too much order can restrict people’s freedoms, but likewise, that too much freedom can lead to societal collapse and people making decisions that negatively affect others.   A Neutral Good character will always to try to solve things peacefully because they believe that life should be protected. They will try to calm down situations with talk, minimize harm or get opponents in the leg or arm to spare their life. They will always be merciful if asked and would never use poison. However, if left with no choice they will eliminate a character to defend themselves and others.

Personality Characteristics

Motivation

His first priority is to protect the Hammer Keepers. This is his proxy clan and they will always be the people he aligns himself with first should there ever be a choice like that to be made. His second priority is to the Shadow Kind in general. He will choose to help those that are from the Shadow Realm before helping someone who is Mundane if ever put in the position of such a choice. Because of this, he will never align himself with those that he believes are not in good faith the with Hammer Keepers and the Shadow Kind as a whole.

Social

Contacts & Relations

Clan Crafter

Feature: Respect of the Stout Folk As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
Alignment
Neutral Good
Current Location
Species
Year of Birth
2060 87 Years old
Birthplace
Shadow Realm
Children
Current Residence
Central Park Apartments
Pronouns
Any
Sex
Male
Gender
Bigender
Presentation
Male
Eyes
Brown
Hair
Brown
Skin Tone/Pigmentation
Brown
Height
4' 6"
Weight
150#
Aligned Organization
Other Affiliations
Known Languages
Dwarven, Common, English
Character Prototype
Sorcerer

Comments

Author's Notes

Character images generated using Hero Forge


Please Login in order to comment!