Bones of Dreadhowl-Mother Vakra
Home Brew
Bones of Dreadhowl-Mother Vakra
Weapon
Legendary Requires attunement by a character with strength 15 or greater
Sentient Magic Item
These gloves were created by a gnoll shaman. They were fashioned from the hide and bones of Dreadhowl-Mother Vakra who was a great clan leader that died in battle defending her clan. Any gnoll who’s familiar with the item’s history expects great deeds from the owner and shows them respect if they are able to wield it as this means that Dreadhowl-Mother Vakra has blessed the wielder with her might.Abilities
- Intelligence 15
- Wisdom 22
- Charisma 10
Communication
The item can speak, read, and understand both common and gnoll. In addition, the item can create a telepathic link with any character that carries or wields it. The gloves can instantaneously share words, images, sounds, and other sensory messages through the link, and the character recognizes the gloves as the creature it is communicating with. The link enables that character (as long as it has an intelligence of 1 or greater) to understand the meaning of the words and take in the scope of any sensory messages sent to it. The link also allows the character to share words, images, sounds, and other sensory messages to the gloves.Senses
Hearing and darkvision out to 120 feet.Alignment: Lawful Evil
The gloves follow the Clan Law. It will demand that the character wielding them also follow the Clan Law. This means that it will always put the Clan before itself or the character wielding them. Other Clan members must be protected and defended. The leader of the Clan must be obeyed or over thrown through combat. Battle is how a member of the Clan proves their worth and their power. Women must be honored and respected. If the wielder of the gloves is a male, they will expect him to obey and follow female leadership.Characteristics
Gnoll Quirks
- I am deeply fascinated by the morbid and grotesque.
- I love to compete. I regularly try to match myself against my allies or otherwise test my strength.
Personality Trait
- I judge people by their actions, not their words.
Ideals
- If I become strong, I can take what I want — what I deserve.
- No one should get preferential treatment before the law, and no one is above the law.
Bond
- Loyal and protective of the Clan.
Useful Knowledge
Dreadhowl-Mother Vakra was a gnoll and as such can offer insight into gnoll culture. She can give the wielder guidance on how to best engage with gnolls. She is also familiar with the forest environment with a survival skill of +12. The wielder can use her knowledge instead of their own when navigating a forest environment.Magic Weapon
The Bones of Dreadhowl-Mother Vakra is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. However, when using these gloves, the wielder still counts as being unarmed.Minor Beneficial Properties
- While attuned to the artifact, you are immune to disease.
- While attuned to the artifact, you have resistance against necrotic damage.
- While attuned to the artifact, you gain a +1 bonus to Armor Class.
Major Beneficial Properties
- While attuned to the artifact, one of your Strength increases by 2, to a maximum of 24.
- When you hit with an unarmed attack while attuned to the artifact, the target takes an extra 1d6 necrotic damage.
Minor Detrimental Properties
- While attuned to the artifact, you must eat and drink six times the normal amount each day.
Major Detrimental Properties
- When attuned to the artifact, you feel compelled to collect bones. When dining upon meat, you will collect a bone from the meal. When seeing a dead body, you will collect a bone from the corpse. Resisting the compulsion to collect a bone requires a Wisdom save DC 15 and ends your attunement to the artifact. You feel compelled to keep these bones on your person. Resisting the compulsion to carry your bundle of bones with you requires a Wisdom save DC 15 and ends your attunement to the artifact. If at any time you become separated from your bundle of bones (they are stolen, your bag is wrenched from your person, etc.) you suffer disadvantage on attack rolls, ability checks, and saving throws while more than 30 feet from your bundle of bones.
- You feel compelled to chew on a bone. Your character will do this whenever they are idle and not speaking. Resisting the compulsion to chew on a bone requires a Wisdom save DC 15 and ends your attunement to the artifact.
Cost: Priceless
Weight: 1
Current Holder
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