30. Make an Offering

In this hallway there are 4 alcoves. In each alcove stands an elemental statue. Sitting on the floor at the feet of each statue is an empty bowl.
The hallway is trapped. If the party puts anything in each of the bowls, they will be able to pass through the hallway without harm. Otherwise, each statue that isn't given an offering will make a single attack as the person passes. The statues will attack each person, each time they cross without providing an offering.

Air

In the north west alcove is the air elemental.

Gust of Wind

Str saving throw DC 15 or be pushed back down the hallway 15 feet in the direction they came from

Fire

The north east is the fire elemental.

Flame Jet

4d10 fire damage, Dex saving throw DC 15 for half.

Water

The south west is the water elemental.

Watery Sphere

Str saving throw DC 15 of be engulfed by a sphere of water that carries you 15 feet down the hallway in the direction you came.

Earth

The south east is the earth elemental.

Earth Tremor

Dexterity saving throw DC 15. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone.   Once the party is past all 4 statues, the door to the nest area crumbles to sand.   If they gave the statues offerings, they will receive one point with the Eladrin. Keep track of the party's score as they go along. At the completion of each challenge, their score will be announced by the ringing of a bell for each point they have earned.
The Fey Palace
Plot | Aug 7, 2022
25. Standing on R
Generic article | Aug 7, 2022
31. Spikes
Generic article | Aug 7, 2022

Assets

Flame Jet Token

Earth Tremor Token


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