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Zweihänder

This great, two-handed sword is ubiquitous with sell-swords from Grenze, as violent and brutal as the people who wield them.
Item Type
Weapon, Melee, Martial, Bladed
Image

Zweihänder Variants


NameHandlingDistanceQualityTypeEnc.Price
ZweihänderTwo-handedEngaged or 1 yardPunishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Slow
 
Whenever a foe is struck by weapons of this Quality, they gain a +10 Base Chance to Dodge or Parry its Damage.
Bladed310gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Zweihänder
Two-handedEngaged or 1 yardPunishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Slow
 
Whenever a foe is struck by weapons of this Quality, they gain a +10 Base Chance to Dodge or Parry its Damage.
Bladed330gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Zweihänder
Two-handedEngaged or 1 yardPunishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Slow
 
Whenever a foe is struck by weapons of this Quality, they gain a +10 Base Chance to Dodge or Parry its Damage.
Bladed360gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Zweihänder
Two-handedEngaged or 1 yardPunishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Slow
 
Whenever a foe is struck by weapons of this Quality, they gain a +10 Base Chance to Dodge or Parry its Damage.
Bladed390gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Zweihänder
Two-handedEngaged or 1 yardPunishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Slow
 
Whenever a foe is struck by weapons of this Quality, they gain a +10 Base Chance to Dodge or Parry its Damage.
Bladed3N/A