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Musket

Incredibly expensive, this percussion cap gun is intimidating enough that it doesn't really matter whether you load it or not. Deadly accuracy and reliability make them the best of class among gunpowder weapons.
Item Type
Weapon, Ranged, Martial, Gunpowder
Image

Musket Variants


NameLoadHandlingDistanceQualityTypeEnc.Price
Musket4 [AP]Two-handed9+[PB] yardsGunpowder
 
Weapons of this Quality can be loaded and fired while standing in an Engagement.

These weapons cannot be Dodged or Parried.

Finally, the Fury dice for damage explodes on a '1' or a '6'.
Gunpowder330gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Musket
4 [AP]Two-handed9+[PB] yardsGunpowder
 
Weapons of this Quality can be loaded and fired while standing in an Engagement.

These weapons cannot be Dodged or Parried.

Finally, the Fury dice for damage explodes on a '1' or a '6'.
Gunpowder390gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Musket
4 [AP]Two-handed9+[PB] yardsGunpowder
 
Weapons of this Quality can be loaded and fired while standing in an Engagement.

These weapons cannot be Dodged or Parried.

Finally, the Fury dice for damage explodes on a '1' or a '6'.
Gunpowder3180gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Musket
4 [AP]Two-handed9+[PB] yardsGunpowder
 
Weapons of this Quality can be loaded and fired while standing in an Engagement.

These weapons cannot be Dodged or Parried.

Finally, the Fury dice for damage explodes on a '1' or a '6'.
Gunpowder3270gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Musket
4 [AP]Two-handed9+[PB] yardsGunpowder
 
Weapons of this Quality can be loaded and fired while standing in an Engagement.

These weapons cannot be Dodged or Parried.

Finally, the Fury dice for damage explodes on a '1' or a '6'.
Gunpowder3N/A