BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Mortuary Sword

The most common weapon for explorers, it is useful and evokes little fuss. It tends to cleave violently, providing its namesake.
Item Type
Weapon, Melee, Martial, Bladed
Image

Mortuary Sword Variants


NameHandlingDistanceQualityTypeEnc.Price
Mortuary swordOne-handedEngagedVicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed18gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Mortuary sword
One-handedEngagedVicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed124gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Mortuary sword
One-handedEngagedVicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed148gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Mortuary sword
One-handedEngagedVicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed172gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Mortuary sword
One-handedEngagedVicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed1N/A