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Morgenstern

This is a round-headed club, dotted with small barbs and tipped with a stout iron spike, viscera has a tendancy to stick to it in a most gruesome fashion.
Item Type
Weapon, Melee, Martial, Crushing
Image

Morgenstern Variants


NameHandlingDistanceQualityTypeEnc.Price
MorgensternOne or two-handedEngagedAdaptable
 
Whenever weapons of this Quality are held in two hands instead of one during an Attack Action, add +1 to Damage.
, Powerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Crushing25gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Morgenstern
One or two-handedEngagedAdaptable
 
Whenever weapons of this Quality are held in two hands instead of one during an Attack Action, add +1 to Damage.
, Powerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Crushing215gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Morgenstern
One or two-handedEngagedAdaptable
 
Whenever weapons of this Quality are held in two hands instead of one during an Attack Action, add +1 to Damage.
, Powerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Crushing230gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Morgenstern
One or two-handedEngagedAdaptable
 
Whenever weapons of this Quality are held in two hands instead of one during an Attack Action, add +1 to Damage.
, Powerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Crushing245gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Morgenstern
One or two-handedEngagedAdaptable
 
Whenever weapons of this Quality are held in two hands instead of one during an Attack Action, add +1 to Damage.
, Powerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Crushing2N/A