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Military Lance

Wrought of wood and metal, this spear is commonly used to tilt at windmills or at other knights. It can only be used one-handed while in the saddle.
Item Type
Weapon, Melee, Martial, Bladed
Image

Military Lance Variants


NameHandlingDistanceQualityTypeEnc.Price
Military lanceOne or two-handedEngaged or 1 yardPowerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed31gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Military lance
One or two-handedEngaged or 1 yardPowerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed33gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Military lance
One or two-handedEngaged or 1 yardPowerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed36gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Military lance
One or two-handedEngaged or 1 yardPowerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed39gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Military lance
One or two-handedEngaged or 1 yardPowerful
 
Immediately after striking an Engaged foe, weapons of this Quality force a foe to Resist with Toughness or be shoved out of the Engagement.
, Reach
 
Weapons of this Quality may strike a foe you're Engaged with or who are standing one yard outside of Engagement. Additionally, you may use a weapon with this Quality to make an Opportunity Attack when a foe Charges or Runs toward them.
, Vicious
 
Weapons of this Quality grant an additional Chaos Die to determine weather you inflict an Injury upon a foe.
Bladed3N/A