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Main Gauche

Favored by swashbucklers and daredevils, these parrying-daggers are wielded in an off-hand to parry blows.
Item Type
Weapon, Melee, Martial, Bladed
Image

Main Gauche Variants


NameHandlingDistanceQualityTypeEnc.Price
Main gaucheOne-handedEngagedDefensive
 
Shields and weapons of this Quality add a +10 Base Chance to Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
, Weak
 
Weapons of this Quality can only inflict Moderate or Serious Injuries, never Grievous.
Bladed11gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Main gauche
One-handedEngagedDefensive
 
Shields and weapons of this Quality add a +10 Base Chance to Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
, Weak
 
Weapons of this Quality can only inflict Moderate or Serious Injuries, never Grievous.
Bladed13gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Main gauche
One-handedEngagedDefensive
 
Shields and weapons of this Quality add a +10 Base Chance to Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
, Weak
 
Weapons of this Quality can only inflict Moderate or Serious Injuries, never Grievous.
Bladed16gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Main gauche
One-handedEngagedDefensive
 
Shields and weapons of this Quality add a +10 Base Chance to Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
, Weak
 
Weapons of this Quality can only inflict Moderate or Serious Injuries, never Grievous.
Bladed19gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Main gauche
One-handedEngagedDefensive
 
Shields and weapons of this Quality add a +10 Base Chance to Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
, Weak
 
Weapons of this Quality can only inflict Moderate or Serious Injuries, never Grievous.
Bladed1N/A