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Longbow

Used by scouts and raiders, these great bows as tall as a man are the cause of many a death at archers' hands. The mere length of arrows they fire is enough to put a well-hung Ogre to shame.
Item Type
Weapon, Ranged, Martial, Missile
Image

Longbow Variants


NameLoadHandlingDistanceQualityTypeEnc.Price
Longbow1 [AP]Two-handed12+[PB] yardsFinesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Missile33gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Longbow
1 [AP]Two-handed12+[PB] yardsFinesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Missile39gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Longbow
1 [AP]Two-handed12+[PB] yardsFinesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Missile318gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Longbow
1 [AP]Two-handed12+[PB] yardsFinesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Missile327gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Longbow
1 [AP]Two-handed12+[PB] yardsFinesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Missile3N/A