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Court Sword

Fast and efficient, this blade is carried by both blue-bloods and dandies. Many are unsharpened, carried as status symbols by the latter but just as dangerous as a poisoned word with the former. Beware ill words with the Fop whose expertise in fencing may result in a duel to the death.
Item Type
Weapon, Melee, Martial, Bladed
Image

Court Sword Variants


NameHandlingDistanceQualityTypeEnc.Price
Court swordOne-handedEngagedFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Bladed17gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Court sword
One-handedEngagedFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Bladed121gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Court sword
One-handedEngagedFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Bladed142gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Court sword
One-handedEngagedFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Bladed163gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Court sword
One-handedEngagedFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Finesse
 
Weapons of this Quality always reference [AB] whenever dealing Damage, instead of [CB].
Bladed1N/A