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Arbalest Crossbow

Wound by hand an cranequin-driven, the bolt unleashed by this weapon can decapitate nearly anything at a pace of a few yards. Any further, and it produces merely a bloody ruin.
Item Type
Weapon, Ranged, Martial, Missile
Image

Arbalest Crossbow Variants


NameLoadHandlingDistanceQualityTypeEnc.Price
Arbalest Crossbow2 [AP]Two-handed9+[PB] yardsFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Punishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
Missile35gc
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Arbalest Crossbow
2 [AP]Two-handed9+[PB] yardsFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Punishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
Missile315gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Arbalest Crossbow
2 [AP]Two-handed9+[PB] yardsFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Punishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
Missile330gc
Maker's Mark
 
This Quality is conferred by the handiwork of Guild Masters. Weapons of this Quality gain a +5 Base Chance to strike. Armor of this Quality reduces its Encumbrance Value by 2 (to a minimum of 1). Shields of this Quality add a passive +1 to your Damage Threshold Modifier. All Maker's Marked trappings have an associated base cost of six times the listed price.
Castle-Forged
 
This Quality is typically conferred by excellent craftsmanship. Armor, weapons, and shields of this Quality cannot become Ruined!

All Castle-Forged trappings have an associated base cost of three times the listed price.
Arbalest Crossbow
2 [AP]Two-handed9+[PB] yardsFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Punishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
Missile345gc
Ruined!
 
The Ruined! Quality is conferred by specific Traits, Talents, or other occasions where the GM may decide that the integrity of your armor, weapon, or shield is in a state of disrepair.

Armor of this Quality does not add to Damage Threshold.

Shields of this Quality cannot be used to Parry.

Weapons of this Quality suffer a -3 penalty to Total Damage.

Fixing Ruined! trappings requires an appropriate tradesman who can fix it, for a fee of six day's wage. Alternatively, if you can make a successful Tradecraft Test after six days of repair, you may fix it yourself.

If already Ruined! trappings are once again Ruined! before they can be fixed, they are irrevocably destroyed.

If you attempt to trade or sell Ruined! items, they have no value whatsoever.
Arbalest Crossbow
2 [AP]Two-handed9+[PB] yardsFast
 
Whenever a foe is struck by weapons of this Quality, they suffer a -10 Base Chance to Dodge or Parry.
, Punishing
 
Immediately after striking a foe, weapons of this quality may add a Fury Die to Total Damage in exchange for spending 1 additional Action Point immediately.
Missile3N/A