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Grand Magic: Fallen Star

11th level Ancient Astromancy
Casting Time: 3 Actions
Range: Sight
Duration: Instantaneous
Prerequisite: Celestial Warlock of Astraea, Aberrant Warlock of Tartarus, or Yggdrasil Warlock of Atlas (or Cleric)
Components: V, S, M (Jewels worth 50,000 Gp, An artifact related to one of the major deities of Gaia, An orb of condensed weave, and authorization from The Core).
 

"O Wretched Gods, I declare the defeat of Mortal Wisdom.
It's gaze is old, it's limbs are fragile, it's knowledge has stagnated
As the final ruler, judgement shall be bestowed
The world will finally be returned to the void
With this single strike, Even the Divine will be shot down
Ring the bells of Disaster, for nothingness shall remain
Bring about, a total extinction"

 

The deep blue sky brightens as stars glimmer and follow your will; moving themselves to form a grand magic circle using the constellation themselves. A great star of astral energy, shimmering with lunar radiance along with countless asteroids materialize; falling from the topmost layer of the Exosphere during the casting of this spell until it is 1500 feet above a point you can see within range encompassing an area of 500 ft. radius by the star.

The astral conjuration falls 500 feet at the start of each of your turns. Each creature within the star's path as it falls must make a Dexterity saving throw at the start of their turn. On a failed save, a creature takes 14d6 fire damage, and is restrained until the end of its next turn. On a successful save, a creature takes half as much damage and is pushed out of the star's path up to their movement speed.

 

A creature who continues to stay within the path of this star can repeat this saving throw at the start of their subsequent turns.

 

Once the meteors slams onto the ground, Each creature within a 1 mile radius must succeed on a Dexterity saving throw, taking 16d6 bludgeoning and 16d6 radiant damage, ignoring resistance to all damage. Additionally, each creature in a 500 ft. radius must also make a Constitution saving throw, taking an additional 8d6 cold and 8d6 fire damage. On a failure of the Constitution saving throw, a creature is paralyzed until cured.

 

The spell deals maximum damage to structures, destroying all non-magical structures. The star then breaks into pieces, leaving a 600 ft. radius, 100 ft. deep impact crater, which is considered difficult terrain. Once the star crashes, 1d12 instances of the Spell Meteor Swarm also accompany in an area of the DM's choice.

 

This spell can only be cast during a clear night sky