Order of the Necromantia Organization in Ugaron | World Anvil

Order of the Necromantia

The Order of the Necromantia is a chaotic evil religious cult that is focused on communication with, controlling and worshiping the dead. All types of "Death Magic", that is outlawed in Fultar. They summoning dead spirits as apparitions, visions or raising them bodily – for the purpose of divination, imparting the means to foretell future events, discover hidden knowledge, to bring someone back from the dead, or to use the dead as a weapon.  

The Necromatia Worship All that Is Chaos and Evil

  The primary “gods” worshiped by the necromancers are Lolth (the Drow queen goddess), Hecate (the Fultonian goddess of magic and the night), and Orcus, the Prince of the Undead.   Other demons often worthy of worship include:   Kostchtchie, a Demon Lord, and Fraz-Urb’lulu who are in service to Orcus. Kostchtchie is often served by frost giants, rides a white dragon, and has been on the Prime Material Plan working with Calastryx and Yarlzedd. It is uncertain, but he may be planning on participating in the final siege of Kidwell to destroy the dwarven, human and elvish warriors that are coming to its rescue.   Pazuzu, the Prince of the Lower Aerial Kingdoms, treats all the demons princes and lords equally and does not engage in the competition for rulership but treats all equally. He has worked with Orcus, when serving both of their interests.   The principle enemies of the Order are the main gods of Fultonian Religion, principally Tya Nehru and Sennia, and the most powerful devils, including the Demogorgan, Graz'zt and Jubiblex.  

The Necromantia worship numbers and music

  The religion world view of the Necromantia is a combination of the Pythagoreanism and Satanic Numerology. Here is a good idea of Pythagoreanism (was made by a Necromantian filmmaker to spread their worldview in 1950s America):

   

Information specific to the adventures in the The Company of the Furies: Eumenides is below with the names of certain members of the Order. The rest of the information can be understood from reading any of the sacred Books of the Necromantia.   o From the information on the numbers, the Compay learned that the four black clad humans at Julkoun Sacked: Game 6 were at least two necromancers 7-10th level, one dual class fighter mage of 16th or greater level in mage, and one priest 11-15th level.
o Being chaotic, the necromancers use a complex numerological system that changes depending on a complex set of astrological, ideological and other factors. Thus, Number 1 in one month can change to number 66 in another month because of a new moon, a bird was seen eating a snake, and the necromancer auger’s shit was an off color green. To make things easy, the following numbering system below is what will be used for metagaming and game playing, but the actual numbers will actual differ (but never be mentioned in game play).
o Number 1 is for a dual class fighter mage of 16th or greater level in mage, there can be only one Number 1.
o Number 2 if for a dual class fighter mage of 8-15th level in mage, with letters to differentiate
o Number 3 is for a dual class fighter mage of 1-7th level in mage, with letters to differentiate
o Number 4 is for Necromancers of 16th level or greater, with letters to differentiate
o Number 5 is for Necromancers of 11-15th level, with letters to differentiate.
o Number 6 is for Necromancers of 7-10th level, with letters to differentiate.
 Numbers 6a and 6d were encountered at Julkoun.
• Number 6a is named Squamata
• Number 6d was named Rynn and was killed.
 Number 6b was Traster who is now dead.
o Number 7 is for Necromancers of 4-6th level, with letters to differentiate.
 Numbers 7d and 7e were encountered with the imprisoned Dogretch
• 7d was Lestor.
• 7e was Berill.
o Number 8 is for Necromancers 1-3th level, with letters to differentiate.
o Numbers 11-14 is for Priests, with letters to differentiate.
 Number 11 are 1-5th level.
 Number 12 are 6-10th level.
 Number 13 are 11-15th level.
 Number 14 are 16th level and above.
o A “zero” is added to the number for the mage, if they are musically inclined. There can only be one musically inclined mage for each group.
 Number 70 was Davos the Necromancer (5th level) at Dogretch and who played Flute, Zither, Cymbals.
 Number 30 is Zedd is a dual class fighter mage, with mage (1-7th level) at Julkuon.



Type
Religious, Cult