Frost Giant Rebellion (Game 10) Report in Ugaron | World Anvil

Frost Giant Rebellion (Game 10)

General Summary


  The Company of the Furies: Eumenides continued to explore the second level of the Frost Giant lair in the Glacial Rift. The Company was able to instigate a rebellion convincing the Chief’s son Skarde to joint them in slaying his father Chief Narl. Skarde and all but one of his lieutenants were slain.
 

Key Learnings:

  There is strong dissension among the frost giants regarding whether they should form an alliance with the fire giants.   The fire giants and frost giants formed a strong alliance with the fire giants.   There are four humans captured and being prepared for a frost giant meal.   There is a secret chamber behind Chief Narl's chamber that is cavern in which the fire giant army will arrive. There are large stone gates to the ancient caves and tunnels that the fire giants and orc army are marching, which likely can be permanently closed by causing a massive cave in.       Key events by room number:     Level 2: Rooms explored in Game 10
  • Natural rock formations with some ice and some rough hewn passageways and enlargements here and there. Passages are about 25 feet high while the roofs of small caverns are 30-40 feet high and the larger rooms 45-60 feet high. In areas with light, there are torches and cressets that are inhabited by caged fire beetles.

  • Room 10: Antecavern
  • Antecavern with 4 frost giantess guards with clubs, spears and throwing boulders. They are well trained and alert. This is the first room with cressets that are inhabited by caged fire beetles. The party killed all four giantess.
  • Room 11: Great Cavern of Chief Narl
  • This is where the special functions and feasts take place. Various tables and benches line parts of the walls and to be pushed out if needed. Caged fire beetles dimly illuminate the way and it appears deserted upon first glance.

  • Room 11A and B: Ledges
  • Two ledges held frost giants with ballistas and the party killed them both.

  • Room 12: Audience Alcove and Throne Dias
  • A huge ivory and bone throne, decorated with skulls, silver and gems. Behind it is a white dragon hide, and a skin of polar bear. There is an alabaster table with three ivory stools in front of the throne. The party did not take any treasure.
  • Room 13: Guard area
  • Two frost giant guards hid behind the throne. The party killed the two giants.
  • Room 14: Kitchen
  • Kitchen cave complex with 3 fire giantesses, and 4 ogres with a natural fire put, tables, furniture, utensils, and food, including caged animals, with four humans, three men in one cage and one woman in another cage.
  • Room 15:
  • The party did not explore down this chamber.
  • Room 20: Chief Narl’s Antecavern and Trophy Hall
  • Pelts and skins along the wall, table, chairs, and various items on the walls.
  • Rooms 18-19: Caverns of the Carls
  • Three large caverns provide the quarters for the frost giant gentry. Costs, chests, chairs, stools, hides, skins, pegs with clothes, lockers, hampers, etc. and lit by torches and fire beetles. The party convinced the Chief’s son Skarde to join the party. Skarde and his lieutenants joined the party.
  • Room 21: Chief Narl’s private cavern
  • The forepart has a huge table, 4 chairs, 3 wardrobes, 5 chests, 5 trunks and 7 coffers. Walls are hung heavy with tapestries and skins. The back portion of the cavern with partially screened off with hangings, with a huge bed, table, chair stools, chest, trunk and various odds and ends of clothing, armor and domestic items. There is a passage way in the back of the cavern, blocked by a rock (as is the custom for doors here). The party killed Chief Narl, his fire giant ambassador, his two wives and his two wolves.
   

Rewards Granted

Treasure Obtained:

  • Room 12. Nothing taken from the throne.
  • Room 20: Antecavern and trophy hall.
2 shields, heavy crossbow, 2 two-handed swords, 2 pairs of ivory mammoth tusks, cave bear pelt, su-monster hide, wyvern skin, rack from a giant stag, teeth and claws from an umber hulk, giant scorpion claws, horn of a wooly rhino, bow, quiver with 16 arrows, 2 shields with griffon skin, dwarven skull with an iron crown, giant boar head, case of 25 crossbow bolts, winds of a giant eagle, great ax, suit of human sized plate mail, 1 walrus tusk, ivory covered horn, battered shield, suit of dwarven chain mail, giant lynx pelt, iron mace, jaws of a giant lizard, elven plate mail, light cross bow, and nice tapestry. Numerous damaged pelts, hides and tapestries.
Of the items above, the Bard skills identify with his appraising proficiency and 45% chance to identify magic or legendary items:
• Room 21: Narl’s Private Cavern:   Giant weapons and armor, platinum drinking horn with 8 rubies, sabertooth tiger cape, gold flagon set with 8 rubies, chest with 3,800 platinum coins, chest with 15,570 gold coins, 8 potions wrapped in old socks, coffer with jewelry, coffer with gems   Bard skills note the following with his appraising proficiency and 45% chance to identify magic or legendary items:
  1. Necklace is 10,000 gp,
  2. Earnings: 1,00 and
  3. The rest unknown value: Jewelry: Frost Giant
   
  • 198 gems of five types
  1. 53 clear crystals unknown value
  2. 52 clear pale blue green of unknown value
  3. 51 of value deep purple of unknown value
  4. 36 of 500 gp value Golden Yellow Topaz
  5. 6 of 1,000 gp value Deep bright green Emerald
  6. 1 pale blue and green of unknown value
  7. Coffer is worth 5,000 gp
 
  • Room 21: Narl’s Private Cavern screened off area
 
  • Huge, table, stools, a chest, a trunk, various odds and ends of clothing, weapons, and armor, walls are hung with low quality pelts and rugs
  • Trunk Trunk: Frost Giant with clothes and a secret lid with 6 schrolls:
  1. map of the Fire Giant King:
    Fire Giant Map Level 1
  2. Scroll: protection from magic
  3. explosive ruins that Twin detects the trap
  4. Scroll: crystal brittle and energy drain
  5. Scroll: Monster Summoning II with the poem: “The Monster and the Man” You must read the poem to cast the spell.
  6. Scroll: Emotion with the poem: “Love poem” by Ovidius, an ancient Fultonian poet You must read the poem to cast the spell.
  "Monster and the Man":
No thought had the monster of deferring the murder
But on earliest occasion he quickly laid hold of
A soldier asleep, suddenly tore him,
Bit his bone-prison, the blood drank in currents,
Swallowed in mouthfuls: he soon had the dead man’s
Feet and hands, too, eaten entirely.   "Love poem":
I don't ask you to be faithful - you're beautiful, after all -but just that I be spared the pain of knowing.
I make no stringent demands that you should really be chaste, but only that you try to cover up.
If a girl can claim to be pure, it's the same as being pure: it's only admitted vice that makes for scandal.
What madness, to confess by day what's wrapped in night, and what you've done in secret, openly tell!
The hooker, about to bed some Fultonian off the street still locks her door first, keeping out the crowd:
will you yourself then make your sins notorious, accusing and prosecuting your own crime?
Be wise, and learn at least to imitate chaste girls, and let me believe you're good, though you are not.
Do what you do, but simply deny you ever did: there's nothing wrong with public modesty.
There is a proper place for looseness: fill it up with all voluptuousness, and banish shame; but when you're done there, then put off all playfulness.  
  • Urns with ashes: Funeral Urns




Frost Giant Map Level 2




Report Date
08 Mar 2020
The last game was: Descent into the Frost Giant Narl's Glacial Rift: Game 9 and the summary The Story So Far explains what the The Company of the Furies: Eumenides knows up to Game 10.
The next game was Lich's Ambush: Game 11