Farmers, craftsmen, and sometimes mages or seers. The Osinarim Giants know the value of hard work, dedication, and the peacefulness that comes with them. They have an ancient order and do things very differently from the other races within the Federation. Most tend to just live within their villages and will live there for the rest of their lives. Sometimes though they get the itch to either be adventurers or join the Federation army and dedicate their lives to a higher cause.
History
Far to east of Tyrae, the giants alongside the trolls and orcs came as an invasion force to conquer this continent. The giants actually was able to start agriculture within the now devastated lands the region is now known for. This all happened about 500 years ago. Since then, the nation of Giants within the Federation now doesn't even have a standing army anymore, deciding to try to be as pacifist as possible. This can cause tensions to rise with the other races within the Federation though.
Physical Description
Giants are very large when compared to other races on the region of Tyrae. These behemoths stand about double the height of a human. Despite their menacing size however, are probably the most gentle race within the realm.
Giant Names
Giants usually have weird pronunciations when it comes to their names. Most of the names described below are actually translated names to have other races pronounce them more clearly. Like other Osinarim races, they have a first name and a clan name that they below to.
Male Giant Names: Conor, Sean, Oisin, Patrick, Liam, Cian, Darragh, Cillian, Fionne, Eoin.
Female Giant Names: Aoife, Caoimhe, Saoirse, Ciara, Niamh, Roisin, Cara, Clodagh, Aisling, Eabha.
Clan Names: All-Seer, Bard Song, Black Titan, Groud Raker, Long Hauler, Mountain Striker, Night Star, Twilight Hammer, Twin Monger, Zircon Sickle.
Giant
Culture
From all the races within the Osinarim Federation, the giants are the most in tune with magic. Some use it in helping with their crafts or labor. Those that do join the Osinarim army are usually part of mage battalions. Many however want to stick with their simple village life though. Friendly to outsides, even races outside of the federation, their villages are open as long as you don't cause trouble.
Appearances
Giants have a similar appearance to humans, but tend to be more on the fatty side than not. Their skin can rage from all the different colors of peach, pale, and tan. Their skin is also pretty leathery like a hide. Their hair and eye colors can range pretty similar to humans, but most have dark colors for their hair, and blue is the most common giant eye color. Giants keep their hair trimmed when needed so as not to get in the way of their work, some braid their hair and beards to keep it organized as well.
Giant - Osinarim
Ability Score Increase Your Strength score increases by 1, your Constitution score increases by 1, and your Charisma score increases by 1.
Size Large
Speed Your base walking speed is 35 feet.
Age: Giants mature a little slower than humans, reaching adulhood around age 30. They don't live longer than 150 years.
Alignment: Most Osinarim Giants are good nature, and don't like fighting. They usually tend to be neutral good more often than not.
Size: Giants are somewhat larger and bulkier than even orcs, and they range from 12 to 15 feet tall, weight between 500 to 600 pounds, Your size is Large.
Languages: You can speak, read, and write Common, Giant, and Osinarim.
Giantkin: Your creature type is considered to be both giant and humanoid.
Equipment Skills: You have proficiency with one artisan's tools of your choice and the following: Martial Blunt and Martial Heavy Blunt.
Two-Handed Fighting: When wielding a versatile weapon with two hands or a two-handed weapon, you have a +2 to hit.
Starting Equipment: You start with your choosen artisan's tools you are proficient in.
Cyclops
Culture
Cyclops is a unique mutation that happens sometimes to giants. They are born with only one eye. Those that are discovered are usually sent off to magic school of some kind to become powerful wizards or seers for villages. Some are kidnapped however and are raised in the Osinarim army to become powerful front line mages. Seeing a cyclops adventurer is extremely rare and will stick out. The reason why cyclops are so valuable is that they have an innate power to perceive the truth for a short time. As they grow in power, they are able to prolong the effect and get better at seeing things with their eye.
Appearances
Cyclops are very similar to giants in their physicality. The only difference is that instead of having two eyes, they have a singular giant eye above their shortened nose (sometimes their nose just become nostrils), this eye almost stretches out so they can see on both sides of their head as well as in front of them. They also have a singular brow that has more muscles than a normal brow, and because of this they have a unibrow.
Giant - Cyclops
Ability Score Increase Your Strength score increases by 1, your Constitution score increases by 1, and your Wisdom score increases by 1.
Size Large
Speed Your base walking speed is 35 feet.
Age: Giants mature a little slower than humans, reaching adulhood around age 30. They don't live longer than 150 years.
Alignment: Most Osinarim Giants are good nature, and don't like fighting. They usually tend to be neutral good more often than not.
Size: Giants are somewhat larger and bulkier than even orcs, and they range from 12 to 15 feet tall, weight between 500 to 600 pounds, Your size is Large.
Languages: You can speak, read, and write Common, Giant, and Osinarim.
Giantkin: Your creature type is considered to be both giant and humanoid.
True Sight: You can cast the True Seeing spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. The duration of this spell only lasts equal to your (wisdom modifier x 6 seconds) (wisdom modifier rounds) (minium 1) and only up to 30 feet within you when cast this way and it's an on self cast. If you have spell slots of 6th level or higher, you can cast this spell with them with the original duration and range.
Comments