Dwarves
Stout and stubborn mountain folk.
History
Physical Description
Dwarvern Names
Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart
Hill Dwarf
Culture
Appearances
Dwarf - Hill Dwarf
Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common and Dwarvish.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarvern Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Mountain Dwarf
Culture
Appearances
Dwarf - Mountain Dwarf
Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common and Dwarvish.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, light armor, medium armor, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Half Dwarf
Culture
Appearances
Dwarf - Half-Dwarf
Age: Half-dwarves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common, Dwarvish, and one extra language of your choice.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Skills: You gain proficiency in one skill of your choice.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dark Dwarf
Culture
Appearances and Names
Dwarf - Dark Dwarf
Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Most dark dwarves are evil like their demon masters.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common, Dwarvish, and Infernal.
Superior Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Demonic Resillience: You have advantage on saving throws against illusions and against being charmed or paralyzed.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Demon Magic: When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.

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