Dwarves

Stout and stubborn mountain folk.

Although not native to Tyrae, the dwarf race has made it their own. They currently hold power of another alliance different to the Human-Elf Alliance. This Dwarvern Coalition consists of the dwarves, berzerkrs, and kyrostoms. The dwarves are expert craftsman and build strong strongholds underground within mountains and hills. Known for their expert stone working and engineering expertise, they have created many different types of inventions to help protect themselves.

History

From the big three races that traveled over the northern sea to get to Tyrae, humans, elves, and dwarves, there are some conflicting sources of the races origins. Elves think they were born from the lively nature and then made humans within their own image. The dwarves at the time were born from the mountains. All three races were on good terms before something happened between the dwarvers and elves. They all fled their home continent to make it to Tyrae. The Elves and Dwarves blamed each other and the bitter rivalry exists today. Within dwarvern society, clans make up the majority government and these clans are meant to govern themselves. However whenever a great war breaks out, the dwarves all are lead under a single clan, who are voted in as the commanding clan. Once a year there is a meeting of the clans (plus human ambassadors) that help inform the others on what has happened within the year.

Physical Description

Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully. Dwarves can live to be more than 300 years old, so the oldest living dwarves often remember a very different world.

Dwarvern Names

A dwarf’s name is granted by a clan elder, in accordance with tradition. Every proper dwarven name has been used and reused down through the generations. A dwarf’s name belongs to the clan, not to the individual. A dwarf who misuses or brings shame to a clan name is stripped of the name and forbidden by law to use any dwarven name in its place.

Male Names: Adrik, Alberich, Baern, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Flint, Gardain, Harbek, Kildrak, Morgran, Orsik, Oskar, Rangrim, Rurik, Taklinn, Thoradin, Thorin, Tordek, Traubon, Travok, Ulfgar, Veit, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart

Hill Dwarf

Culture

The hill dwarves tend to mingle with the other races more. They like to explore other reaches of the world and tend to make great explorers. Many tend to be loners or have small clans that establish themselves within other nations borders. Because of their free spirit attitudes they tend to live longer outside of the safety of their strongholds.

Appearances

Short, wide, and stout figures. Many tend to have tanner skin tones because of their travel under the sun. Their hair color has a very large range, but tend to be a shade of brown or red. Their eyes almost always being a darker shade of brown, olive, or green. Most dwarves style their hair and beards with braids and other ornaments. A dwarvern beard is usually a dwarf's greatest pride.

Dwarf - Hill Dwarf

Ability Score Increase Your Constitution score increases by 2, and Wisdom score increases by 1.
Size Medium
Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common and Dwarvish.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Dwarvern Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Mountain Dwarf

Culture

The more reclusive of the dwarves, they tend to be in large clans within mountain strongholds, usually not allowing in insiders. Usually they only go out of their forts to bring in supplies, trade with other clans or races, or whenever they hold their annual meeting. Usually a mountain dwarf not within their strongholds are either a merchant, an explorer, or more often than not, an exile. Despite their unease with others, once you have befriend a mountain dwarf, they will protect you as though you where part of their clan.

Appearances

Short, wide, and stout figures. Many tend to have paler skin tones because of their issolation within their strongholds. Their hair color has a very large range, but tend to be a shade of brown or red. Their eyes almost always being a darker shade of brown, olive, or green. Most dwarves style their hair and beards with braids and other ornaments. A dwarvern beard is usually a dwarf's greatest pride.

Dwarf - Mountain Dwarf

Ability Score Increase Your Constitution score increases by 2, and Strength score increases by 2.
Size Medium
Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common and Dwarvish.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, light armor, medium armor, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Half Dwarf

Culture

Half Dwarves are a product of a human and a dwarf. They tend not to live as along as their dwarvern cousins, however they certainly live longer than normal humans, usually half a century more. Most half dwarves are usually products of hill dwarves and it is extremely rare to see a half dwarf with a mountain dwarf parent. They tend to be found within cultures where dwarves have also settled around humans and most of the time take on the culture of the human parent more often than not. Most tend to keep the stubbornness of the dwarves however.

Appearances

They are taller than normal dwarves, but can be a bit on the short side of humans. They tend to look more like the humans rather than dwarves, but will take bride in their beards and braid them like other dwarves. They tend to be heavier than they look.

Dwarf - Half-Dwarf

Ability Score Increase Your Constitution score increases by 2, and two other ability scores of your choice increase by 1.
Size Medium
Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Age: Half-dwarves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Alignment: Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common, Dwarvish, and one extra language of your choice.
Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Skills: You gain proficiency in one skill of your choice.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dark Dwarf

Culture

These dark dwarves are corrupted dwarves that have been infused with demon blood of some kind either through ingestion or an offspring of a demon and a dwarf. Some are willing try to bring back their demon overlords, while some who are unwilling tend to be exiles and want to be left alone. The dark dwarves are more affected by the demon blood than humans and because of this are harder to hide within dwarvern society.

Appearances and Names

They are similar to any of the other dwarvern races with a few exceptions. They tend to have a more gray to onyx skin tone, with a dark shade of blue, red, or purple. They have black veins, and the more corrupted they are, the veins get darker and more noticable. Their hair color tends to lose their color and tend to be white, black, or gray. Their eyes glow in the dark and more often than not have a red, purple, yellow, or orange eyes. Those that are more corrupted tend to have black sclera and can have horns, claws, and a spaded tail. Like other dwarves, they take pride in their beards and braid them.

Dwarf - Dark Dwarf

Ability Score Increase Your Constitution score increases by 2, and Strength score increases by 1.
Size Medium
Speed Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.
Alignment: Most dark dwarves are evil like their demon masters.
Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Languages: You can speak, read, and write Common, Dwarvish, and Infernal.
Superior Darkvision: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Equipment Skills: You have proficiency with the Simple Axe, Martial Axe, Simple Hammer, Martial Hammer, and an artisan's tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Dwarvern Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.
Demonic Resillience: You have advantage on saving throws against illusions and against being charmed or paralyzed.
Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Demon Magic: When you reach 3rd level, you can cast the enlarge/reduce spell on yourself once with this trait, using only the spell’s enlarge option. When you reach 5th level, you can cast the invisibility spell on yourself once with this trait. You don’t need material components for either spell, and you can’t cast them while you’re in direct sunlight, although sunlight has no effect on them once cast. You regain the ability to cast these spells with this trait when you finish a long rest. Intelligence is your spellcasting ability for these spells.


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