Erinyes (e-rin-eeeees)
Goddesses of vengeance
Also known as the Furies, the fearsome Erinyes are the harbingers of vengeance and retribution. Named Alecto, Megaera and Tisiphone, the three sisters hunt down mortals who have committed the most heinous crimes against the gods and enact their righteous punishment without mercy.
Suggested Classes: Barbarian, cleric, paladin
Suggested Cleric Domains: Fire, Order, War
Suggested Backgrounds: Knight, noble, soldier
The Erinyes are worshipped zealously by those that venerate law and order above all else. Uncompromising in their efforts to punish wrong-doers, champions of the Furies share their mistresses' unrelenting determination to see justice done.
Why did the Erinyes seek you out as a champion? The following table offers a few suggestions.
As a devotee of the Erinyes, you have proven yourself worthy of serving as an instrument of their retribution. You can cast hellish rebuke with this trait. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
You can cast hold person with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being frightened
You can increase your Dexterity or Charisma score by 2 and also increase your maximum for that score by 2.
Erinyes’ Champions
Alignment: Lawful, sometimes evilSuggested Classes: Barbarian, cleric, paladin
Suggested Cleric Domains: Fire, Order, War
Suggested Backgrounds: Knight, noble, soldier
The Erinyes are worshipped zealously by those that venerate law and order above all else. Uncompromising in their efforts to punish wrong-doers, champions of the Furies share their mistresses' unrelenting determination to see justice done.
Erinyes’ Favor
Each of the Erinyes has their own preferences when it comes to selecting champions. Alecto favors servants with violent tendencies that she can channel into righteous anger. Megaera seeks out those who have been wronged and entices them into service with promises of revenge. Lastly, Tisiphone recruits only the most zealous and unyielding templars of justice.Why did the Erinyes seek you out as a champion? The following table offers a few suggestions.
D6 | Circumstance |
---|---|
1 | You were orphaned by bandits as a child. When you grew up, you hunted them down one by one. |
2 | You used to be a criminal, but have pledged service to the Furies in order to redeem yourself. |
3 | You have vowed to bring a dangerous criminal to justice. |
4 | Someone wronged you, and you will stop at nothing until you have your revenge. |
5 | Your parents were both paladins, and raised you with an ardent sense of justice. |
6 | You show no mercy to those who have earned the ire of the Furies. |
Devotion to the Erinyes
Following the Erinyes means vowing to punish all those who flout the laws of gods and mortals. As a follower of the Erinyes, consider the ideals below as alternatives to those suggested for your background.Erinyes’ Ideals
D6 | Ideals |
---|---|
1 | Devotion. My devotion to my gods is more important to me than what they stand for. (Any) |
2 | Justice. It is my duty to uphold the law. (Lawful) |
3 | Retribution. If the good must suffer, then the evil must be punished. (Lawful) |
4 | Merciless. A sharp, painful lesson lasts longest. (Evil) |
5 | Zealotry. I don't care why you did it, if you flout the law I will punish you for it. (Lawful) |
6 | Retaliation. An eye for an eye. No more, no less. (Any) |
Earning and Losing Piety
You increase your piety score to the Erinyes when you expand their influence in the world in a concrete way through acts as these:- Bringing a known criminal to justice
- Defending or upholding the laws of gods and mortals
- Enduring personal suffering in order to ensure an enemy doesn't escape
- Assisting or allowing someone to break the law
- Compromising on your principles to make things easier
- Renouncing vengeance on someone who has wronged you, no matter the circumstances
Erinyes’ Devotee
Piety 3+ Erinyes traitAs a devotee of the Erinyes, you have proven yourself worthy of serving as an instrument of their retribution. You can cast hellish rebuke with this trait. You can cast the spell in this way a number of times equal to your Charisma modifier (minimum of once). You regain all expended uses when you finish a long rest. Charisma is your spellcasting ability for this spell.
Erinyes’ Votary
Piety 10+ Erinyes traitYou can cast hold person with this trait, requiring no material components. Once you cast the spell in this way, you can’t do so again until you finish a long rest. Charisma is your spellcasting ability for this spell.
In addition, you have advantage on saving throws against being frightened
Erinyes’ Disciple
Piety 25+ Erinyes trait Your dedication to the Furies is unquestioned. Once per day after finishing a short or long rest, you can choose one of the three following benefits, requiring no material components:- Fury of Alecto: You can cast locate creature with this trait.
- Fury of Megaera: You can cast compulsion with this trait.
- Fury of Tisiphone: You can cast wall of fire with this trait.
Erinyes’ Champion
Piety 50+ Erinyes traitYou can increase your Dexterity or Charisma score by 2 and also increase your maximum for that score by 2.
Divine Domains
Fire, Order, War
Comments