Enchantments (Technical)
There are two types of enchantments:
- those which affect how the object interacts with the world (object-affecting),
- and those which affect how the object's user interacts with the world (wielder-affecting).
Longer
Passive + self-restoring (Royal Weapons)
Passive + weak (water/fireproofing)
Active + weak (household magic)
Passive + medium (underwater instrumentsA)
Active + medium (self-moving toolsB)
Passive + strong (magical tools)
Active + strong (Crowns1)
Shorter
(It should be noted that in these descriptions, explicit use of 'magic'/'magical' as a descriptor implies something where the energy itself may be adding on a part, or allowing an inanimate object to react to its environmentC. In all other cases, the effect itself is nonmagical, and the energy, or 'magic', is simply a metaphorical engine.)
As you can see, the strength of the effect is much more telling than whether the enchantment is "passive" or "active". There is very little mentioned here about "wielder-affecting" enchantments, so as not to confound the general trend. However, it is to be noted that wielder-affecting enchantments, unless constantly restored, will lose efficacy within days of active use. Despite this, most would be considered "weak" or of "medium" strength in comparison to their object-affecting cousins.
In a similar vein, the seeming back-and-forth between longevity between passive and active enchantments based on strength is a slight misnomer. There are very few truly 'active' enchantments which are not considerably stronger than their passive equivalents, and thus active enchantments are somewhat skewed towards being shorter in length. Meanwhile, most seemingly 'passive' enchantments of strength are actually 'active', notably in the realm on enchanted bandages. Many stronger object-affecting enchantments have a sort of "on-off" switch, allowing their energy to be saved for when it is strictly necessary. In this sense, they are not truly passive, as they require activation, even while their effects at a lower strength may be enchanted using a passive enchantment.
Moving on.
While this rough layout assumes that the same amount of energy is used for each type of enchantment, this is rarely the case. Though some passive and weak enchantments are performed for the long-term (particularly with 'proofing something for preservation), most household and 'everyday' enchantments are casted for a short-term effect. Ironically, most "high-energy" enchantments, those which would last the least amount of time, are generally designed for long-term affect.
In this sense, you will find that enchantments fall into three categories of longevity, strength, and type:
Passive + self-restoring (Royal Weapons)
Passive + weak (water/fireproofing)
Active + weak (household magic)
Passive + medium (underwater instrumentsA)
Active + medium (self-moving toolsB)
Passive + strong (magical tools)
Active + strong (Crowns1)
Shorter
- short, weak, and object-affecting,
- long-lasting, medium-power, and object-affecting,
- or long-lasting, strong, and wielder-affecting.
Manifestation
A "underwater instruments" :
Aided by the waves, flutes surrounded in their own pockets of air join strings as carefully enchanted to be protected with air as they are carefully tuned. The ocean current distorting chords, notes wobble and wash in etudes unheard in strict air; where they move from the air to the water, they slow and speed, simple wood and metal tunes translated into something that is truly different from anything on Earth.B "self-moving tools" :
Needles and pins dip in and out of fabric, thoughtful in how they hold and weave through the clothing on the model. Better than tailor fit, they will certainly make it hug close to your figure; despite how close they prod, though, these are sharpened points that will never prick skin.C "an inanimate object (reacting) to its environment":
Fine china breaks against wooden floors, but these teacups learn to slow themselves before touching down; if indistinguishable at a glance, they are safer against the hard stone floors, and with a little extra, might save your drink from gravity, too.1 " Crowns " (linked in list): the one example drawn from wielder-affecting types of enchantments, as there are few other examples of such grandiose scale. Check linked page for details. 2 "the magic which Life employs in her own home": in nearly all cases, Life herself is a direct source of energy for any enchantments or other types of magic which she directly practices. While some of them would be sustained without her, most would run short of energy and lose power within short time of her passing.
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