Minotaur
Basic Information
Biological Traits
Ability Score Increase:
Your Strength score increases by 2, and your Constitution score increases by 1.
Horns:
Your horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Goring Rush:
Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.
Hammering Horns:
Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.
Imposing Presence:
You have proficiency in one of the following skills of your choice: Intimidation or Persuasion.
Growth Rate & Stages
Adult at 18
Civilization and Culture
Major Language Groups and Dialects
You can speak, read, and write Common and Minotaur.
Lifespan
80 Years
Average Height
7'1" – 7'5"
Average Physique
- Walking speed is 30 ft.
- Run speed is 60 ft.
- Climbing speed is 15 ft.
- Swim speed is 15 ft.
Body Tint, Colouring and Marking
Black, brown, white
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