Ability Score Increase:
Your Dexterity score increases by 2.
Lucky:
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave:
You have advantage on saving throws against being frightened.
Halfling Nimbleness:
You can move through the space of any creature that is of a size larger than yours.
Ability Score Increase:
Your Wisdom score increases by 1.
Silent Speech:
You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Ability Score Increase:
Your Charisma score increases by 1.
Naturally Stealthy:
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Ability Score Increase:
Your Wisdom score increases by 1.
Child of the Wood:
You know the druidcraft cantrip. When you reach 3rd level, you can cast the entangle spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the spike growth spell once with this trait and regain the ability to do so when you finish a long rest. Casting these spells with this trait doesn’t require material components. Wisdom is your spellcasting ability for these spells.
Timberwalk:
Ability checks made to track you have disadvantage, and you can move across difficult terrain made of nonmagical plants and undergrowth without expending extra movement.
Ability Score Increase:
Your Wisdom score increases by 1.
Medical Intuition:
When you make a Wisdom (Medicine) check or an ability check using an herbalism kit, you can roll a d4 and add the number rolled to the ability check.
Healing Touch:
You can cast the cure wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest. Wisdom is your spellcasting ability for these spells.
Spells of the Mark:
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Healing Spells table are added to the spell list of your spellcasting class.
Spell Level |
Spells |
1st |
cure wounds, healing word |
2nd |
lesser restoration, prayer of healing |
3rd |
aura of vitality, mass healing word |
4th |
aura of purity, aura of life |
5th |
greater restoration |
Ability Score Increase:
Your Charisma score increases by 1.
Ever Hospitable:
When you make a Charisma (Persuasion) check or an ability check involving brewer's supplies or cook's utensils, you can roll a d4 and add the number rolled to the ability check.
Innkeeper’s Magic:
You know the prestidigitation cantrip. You can also cast the purify food and drink and unseen servant spells with this trait. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish long rest.Charisma is your spellcasting ability for these spells.
Spells of the Mark:
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Hospitality Spells table are added to the spell list of your spellcasting class.
Spell Level |
Spells |
1st |
goodberry, sleep |
2nd |
aid, calm emotions |
3rd |
create food and water, Leomund’s tiny hut |
4th |
aura of purity, Mordenkainen’s private sanctum |
5th |
hallow |
Ability Score Increase:
Your Constitution score increases by 1.
Stout Resilience:
You have advantage on saving throws against poison, and you have resistance against poison damage.
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